RetroArch Pack

This commit is contained in:
Abdessamad DERRAZ
2020-05-08 17:25:48 +02:00
parent 849cc2a33c
commit d9fc3b32f0
3164 changed files with 2458568 additions and 1 deletions

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# ========================================================================================
# compat.ini for PPSSPP
# ========================================================================================
#
# This file is not meant to be user-editable, although is kept as a separate ini
# file instead of compiled into the code for debugging purposes.
#
# The uses cases are strict:
# * Enable fixes for things we can't reasonably emulate without completely ruining
# performance for other games, such as the screen copies in Dangan Ronpa
# * Disabling accuracy features like 16-bit depth rounding, when we can't seem to
# implement them at all in a 100% compatible way
# * Emergency game-specific compatibility fixes before releases, such as the GTA
# music problem where every attempted fix has reduced compatibility with other games
# * Enable "unsafe" performance optimizations that some games can tolerate and
# others cannot. We do not currently have any of those.
#
# This functionality should NOT be used for any of the following:
# * Cheats
# * Fun hacks, like enlarged heads or whatever
# * Fixing general compatibility issues. First try to find a general solution. Try hard.
#
# Game IDs can be looked up at GameFAQs, for example:
# http://www.gamefaqs.com/psp/925776-grand-theft-auto-liberty-city-stories/data
# Sometimes the information may be incomplete though.
#
# ========================================================================================
# Issue numbers refer to issues on https://github.com/hrydgard/ppsspp/issues
# ========================================================================================
[VertexDepthRounding]
# Phantasy Star Portable needs depth rounding to 16-bit precision for text to show up.
# It's enough to do it at the vertex granularity. #3777
# Phantasy Star Portable
ULJM05309 = true
ULUS10410 = true
ULES01218 = true
ULJM08023 = true
ULES01218 = true
# Phantasy Star Portable 1 Demo
NPUH90023 = true
# Phantasy Star Portable 2
ULES01439 = true
ULUS10529 = true
ULJM05493 = true
NPJH50043 = true
ULJM08030 = true
NPUH90023 = true
ULJM91014 = true
NPJH90002 = true
ULJM05732 = true
NPJH50332 = true
# Phantasy Star Portable 2 JP Demo
ULJM91018 = true
NPJH90062 = true
# Phantasy Star Portable Infinity Demo
NPJH90157 = true # Infinity demo
# Puyo Puyo Fever 2 #3663 (layering)
ULJM05058 = true
# NBA 2K13 #6603 (menu glitches)
ULAS42332 = true
ULJS00551 = true
NPJH50713 = true
ULJS00596 = true
ULES01578 = true
ULUS10598 = true
# Power Stone Collection #6257 (map arrow)
ULES00496 = true
ULUS10171 = true
ULJM05178 = true
# Taiko no Tatsujin Portable DX #7920 (missing text)
ULJS00383 = true
NPJH50426 = true
ULAS42282 = true
# PhotoKano #7920 (missing text)
ULJS00378 = true
NPJH50579 = true
ULJS19069 = true
NPJH50579 = true
[PixelDepthRounding]
# Heroes Phantasia requires pixel depth rounding. #6485 (flickering overlaid sprites)
NPJH50558 = true
ULJS00456 = true
ULJS00454 = true
# Heroes Phantasia Limited Edition Disc requires pixel depth rounding.
ULJS00455 = true
# Phantasy Star games flickering
# Phantasy Star Portable
ULJM05309 = true
ULUS10410 = true
ULES01218 = true
ULJM08023 = true
ULES01218 = true
# Phantasy Star Portable 1 Demo
NPUH90023 = true
# Phantasy Star Portable 2
ULES01439 = true
ULUS10529 = true
ULJM05493 = true
NPJH50043 = true
ULJM08030 = true
NPUH90023 = true
ULJM91014 = true
NPJH90002 = true
ULJM05732 = true
NPJH50332 = true
# Phantasy Star Portable 2 JP Demo
ULJM91018 = true
NPJH90062 = true
# Phantasy Star Portable Infinity Demo
NPJH90157 = true # Infinity demo
[DepthRangeHack]
# Phantasy Star Portable 2 and Infinity both use viewport depth outside [0, 1].
# This gets clamped in our current implementation, but attempts to fix it run into
# Other bugs, so we've restored this hack for now.
# Phantasy Star Portable
ULJM05309 = true
ULUS10410 = true
ULES01218 = true
ULJM08023 = true
ULES01218 = true
# Phantasy Star Portable 1 Demo
NPUH90023 = true
# Phantasy Star Portable 2
ULES01439 = true
ULUS10529 = true
ULJM05493 = true
NPJH50043 = true
ULJM08030 = true
NPUH90023 = true
ULJM91014 = true
NPJH90002 = true
ULJM05732 = true
NPJH50332 = true
# Phantasy Star Portable 2 JP Demo
ULJM91018 = true
NPJH90062 = true
# Phantasy Star Portable Infinity Demo
NPJH90157 = true # Infinity demo
# Test Drive Unlimited
# just to disable range culling without adding another hack
# since it causes a lot of missing geometry when driving
ULES00637 = true
ULKS46126 = true
ULUS10249 = true
[ClearToRAM]
# SOCOM Navy Seals games require this. See issue #8973.
# Navy Seals : Tactical Strike
UCES00855 = true
UCUS98649 = true
NPJG00035 = true
NPJG90068 = true
UCJS10102 = true
# Tactical Strike demo
NPUG70003 = true
# Fireteam Bravo
UCKS45021 = true
UCUS98615 = true
UCES00038 = true
ULES00038 = true
# Fireteam Bravo 2
UCES00543 = true
UCUS98645 = true
# Fireteam Bravo 2 Demo
UCUS98677 = true
UCUS98691 = true
# Fireteam Bravo 3
NPHG00032 = true
UCUS98716 = true
UCES01242 = true
[Force04154000Download]
# This applies a hack to Dangan Ronpa, its demo, and its sequel.
# The game draws solid colors to a small framebuffer, and then reads this directly in VRAM.
# We force this framebuffer to 1x and force download it automatically.
NPJH50631 = true
NPJH50372 = true
NPJH90164 = true
NPJH50515 = true
# Let's also apply to Me & My Katamari.
ULUS10094 = true
ULES00339 = true
ULJS00033 = true
UCKS45022 = true
ULJS19009 = true
NPJH50141 = true
[DisableReadbacks]
# MotoGP copies the framebuffer to RAM every frame. We have a hack to display it directly,
# which means we don't also need a readback.
ULJS00078 = true
ULUS10153 = true
UCES00373 = true
[DrawSyncEatCycles]
# This replaced Crash Tag Team Racing hack to also fix Gundam games
# It makes sceGeDrawSync eat a lot of cycles which can affect timing in lots of games,
# might be negative for others, but happens to fix games below.
# Crash Tag Team Racing needs it to pass checking memory stick screen.
ULES00168 = true
ULES00169 = true
ULES00170 = true
ULES00171 = true
ULES00172 = true
ULJM05036 = true
ULUS10044 = true
# Gundam Battle Royale might need it to avoid crashes when certain Ace enemies shows up
ULJS00083 = true
ULKS46104 = true
ULJS19015 = true
# Gundam Battle Chronicle needs it to avoid crashes after most battles
ULJS00122 = true
ULKS46158 = true
ULJS19021 = true
# Gundam Battle Universe same problem as above
ULJS00145 = true
ULKS46183 = true
ULJS00260 = true
ULJS19041 = true
NPJH50843 = true
# Helps with Jeanne d'Arc weird 40/40 fps problem #5154
UCAS40129 = true
UCJS10048 = true
UCKS45033 = true
UCJS18014 = true
UCUS98700 = true
NPJG00032 = true
UCJX90019 = true
# Fixes some double framerate issues in Patapon 2, contributed by pamford45
UCJS10089 = true
NPJG00010 = true
PSPJ30000 = true
UCAS40232 = true
UCAS40239 = true
UCES01177 = true
UCUS98732 = true
UCJS18036 = true
UCAS40292 = true
UCJS18053 = true
[FakeMipmapChange]
# This hacks separates each mipmap to independent textures to display wrong-size mipmaps.
# For example this requires games like Tactics Ogre(Japanese) to display multi bytes fonts stored in mipmaps.
# See issue #5350.
# Tactics Ogre(Japanese)
ULJM05753 = true
NPJH50348 = true
ULJM06009 = true
[RequireBufferedRendering]
# Warn the user that the game will not work and have issue, if buffered rendering is not enabled.
# Midnight Club: LA Remix
ULUS10383 = true
ULES01144 = true
ULJS00180 = true
ULJS00267 = true
ULJM05904 = true
NPJH50440 = true
# Midnight Club 3 : DUB edition
ULUS10021 = true
ULES00108 = true
# GTA : VCS
ULUS10160 = true
ULES00502 = true
ULES00503 = true
ULJM05297 = true
ULJM05395 = true
ULJM05884 = true
NPJH50827 = true
# GTA : LCS
ULUS10041 = true
ULES00151 = true
ULES00182 = true
ULJM05255 = true
ULJM05359 = true
ULJM05885 = true
NPJH50825 = true
ULKS46157 = true
# GOW : JP/Korean
UCJS10114 = true
UCKS45084 = true
# GOW : Ghost of Sparta
UCUS98737 = true
UCAS40323 = true
NPHG00092 = true
NPEG00044 = true
NPEG00045 = true
NPJG00120 = true
NPUG80508 = true
UCJS10114 = true
UCES01401 = true
UCES01473 = true
# GOW : Ghost of Sparta Demo
NPJG90095 = true
NPEG90035 = true
NPUG70125 = true
# GOW : Chains Of Olympus
UCAS40198 = true
UCUS98653 = true
UCES00842 = true
ULJM05438 = true
ULJM05348 = true
UCKS45084 = true
NPUG80325 = true
NPEG00023 = true
NPHG00027 = true
NPHG00028 = true
NPJH50170 = true
UCET00844 = true
# GOW: Chains of Olympus Demo
UCUS98705 = true
UCED00971 = true
UCUS98713 = true
# Daxter
UCUS98618 = true
UCES00044 = true
NPUG80329 = true
NPEG00025 = true
# Ys Seven
ULUS10551 = true
ULJM05475 = true
NPEH00065 = true
NPJH50350 = true
ULJM08041 = true
NPEH00065 = true
# The Legend of Heroes: Trails in the Sky
ULUS10540 = true
ULUS10578 = true
ULES01556 = true
ULJM05170 = true
ULJM08033 = true
NPJH50373 = true
# Grand Knights History
ULJS00394 = true
ULJS19068 = true
NPJH50518 = true
# Tactics Ogre
ULUS10565 = true
ULES01500 = true
ULJM05753 = true
NPJH50348 = true
ULJM06009 = true
UCKS45164 = true
# Metal Gear Solid : Peace Walker
ULUS10509 = true
ULES01372 = true
ULJM08038 = true
NPJH50045 = true
ULJM05630 = true
# Star Ocean : Second Evolution
ULUS10375 = true
ULES01187 = true
ULJM05591 = true
ULJM05325 = true
UCAS40203 = true
# Driver 76
ULUS10235 = true
ULES00740 = true
# Chili Con Carnage
ULUS10216 = true
ULES00629 = true
# TODO: There are many more.
[RequireBlockTransfer]
# Warn the user that the game will have issue graphic, if simulate block transfer is not enabled.
# Ys Seven need it to fix minimap. See issues #2928
ULUS10551 = true
ULJM05475 = true
NPEH00065 = true
NPJH50350 = true
ULJM08041 = true
NPEH00065 = true
# The Legend of Heroes: Trails in the Sky need it to fix graphical glitch in menu screen. See issues #8053
ULUS10540 = true
ULUS10578 = true
ULES01556 = true
ULJM05170 = true
ULJM08033 = true
NPJH50373 = true
NPUH10191 = true
NPUH10197 = true
# Grand Knights History need it to fix blackboxes on characters and flickering texture . See issues #2135 , #6099
ULJS00394 = true
ULJS19068 = true
NPJH50518 = true
# TODO: Will add some games in the future
NPJH50686 = true # Digimon Adventures (JP, and English patches...)
ULJS00078 = true # MotoGP
ULUS10153 = true # MotoGP
UCES00373 = true # MotoGP
ULUS10551 = true # Ys Seven
ULJM05475 = true # Ys Seven JP
ULUS10549 = true # Ys Seven
NPEH00065 = true # Ys Seven
NPJH50350 = true # Ys Seven
ULJM08041 = true # Ys Seven
[DisableAccurateDepth]
# Midnight Club: LA Remix
ULUS10383 = true
ULES01144 = true
ULJS00180 = true
ULJS00267 = true
ULJM05904 = true
NPJH50440 = true
# Midnight Club 3 : DUB edition
ULUS10021 = true
ULES00108 = true
# Shadow of Destiny (#9545)
ULUS10459 = true
NPJH50036 = true
# Burnout games have problems with this on Mali, and have no use for it
# Legends
#ULES00125 = true
#ULUS10025 = true
#ULJM05228 = true
#NPJH50305 = true
#ULJM05049 = true
#ULKS46027 = true
#ULAS42019 = true
# Dominator
ULUS10236 = true
ULES00750 = true
ULJM05242 = true
ULJM05371 = true
NPJH50304 = true
ULES00703 = true
ULAS42095 = true
[RequireDefaultCPUClock]
# GOW : Ghost of Sparta
UCUS98737 = true
UCAS40323 = true
NPHG00092 = true
NPEG00044 = true
NPEG00045 = true
NPJG00120 = true
NPUG80508 = true
UCJS10114 = true
UCES01401 = true
UCES01473 = true
# GOW : Ghost of Sparta Demo
NPJG90095 = true
NPEG90035 = true
NPUG70125 = true
# Tekken 6
ULES01376 = true
ULUS10466 = true
[MGS2AcidHack]
ULUS10006 = true # Metal Gear Acid
ULES00008 = true
ULJM05001 = true
ULAS42007 = true
ULJM08001 = true
ULUS10077 = true # Metal Gear Acid 2
ULAS42035 = true
ULES00284 = true
ULJM05047 = true
ULKS46065 = true
ULJM08011 = true
[SonicRivalsHack]
ULES00622 = true # SR1
ULUS10195 = true # SR1
ULUS10323 = true # SR2
ULES00940 = true # SR2
ULET00958 = true
[BlockTransferAllowCreateFB]
NPJH50686 = true # Digimon Adventures (JP, and English patches...)
ULJS00078 = true # MotoGP
ULUS10153 = true # MotoGP
UCES00373 = true # MotoGP
ULUS10551 = true # Ys Seven
ULJM05475 = true # Ys Seven JP
ULUS10549 = true # Ys Seven
NPEH00065 = true # Ys Seven
NPJH50350 = true # Ys Seven
ULJM08041 = true # Ys Seven
[YugiohSaveFix]
# The cause of Yu-gi-oh series 's bad save (cannot save) are load "save status" and use cwcheat,
# but the real cause still unknown. #7914
# Yu-Gi-Oh! Duel Monsters GX: Tag Force
ULJM05151 = true
ULES00600 = true
ULUS10136 = true
# Yu-Gi-Oh! Duel Monsters GX: Tag Force 2
ULUS10302 = true
ULJM05260 = true
ULES00925 = true
ULES00926 = true
# Yu-Gi-Oh! Duel Monsters GX: Tag Force 3
ULES01183 = true
ULJM05373 = true
# Yu-Gi-Oh! 5D's Tag Force 4
ULUS10481 = true
ULJM05479 = true
ULES01362 = true
# Yu-Gi-Oh! 5D's Tag Force 5
ULUS10555 = true
ULJM05734 = true
ULES01474 = true
# Yu-Gi-Oh! 5D's Tag Force 6
ULJM05940 = true
NPJH50794 = true
# Yu-Gi-Oh! 5D's Tag Force
ULJM05940 = true
# Yu-Gi-Oh! ARC-V Tag Force Special
NPJH00142 = true
[ForceUMDDelay]
# F1 2006 won't boot at all with our standard unrealistically fast timing.
UCES00238 = true
UCJS10045 = true
# F1 2005, japan only?
UCJS10019 = true
# Arctic Adventures - Polar's Puzzles
NPEZ00219 = true
NPUZ00114 = true
# Innocent Life (see issue #2830)
UCAS40079 = true
ULUS10219 = true
ULES00658 = true
UCAS40187 = true
ULJS00119 = true
ULKS46167 = true
NPJH50017 = true
[ForceMax60FPS]
# The GOW games are very heavy and render as fast as they can. They benefit greatly from
# capping the framerate at 60fps.
UCJS10114 = true
UCKS45084 = true
# GOW : Ghost of Sparta
UCUS98737 = true
UCAS40323 = true
NPHG00092 = true
NPEG00044 = true
NPEG00045 = true
NPJG00120 = true
NPUG80508 = true
UCJS10114 = true
UCES01401 = true
UCES01473 = true
# GOW : Ghost of Sparta Demo
NPEG90035 = true
NPUG70125 = true
NPJG90095 = true
# GOW : Chains Of Olympus
UCAS40198 = true
UCUS98653 = true
UCES00842 = true
ULJM05438 = true
ULJM05348 = true
UCKS45084 = true
NPUG80325 = true
NPEG00023 = true
NPHG00027 = true
NPHG00028 = true
NPJH50170 = true
UCET00844 = true
# GOW: Chains of Olympus Demo
UCUS98705 = true
UCED00971 = true
UCUS98713 = true
# F1 2006 has extremely long loading times if we don't limit the framerate.
UCES00238 = true
UCJS10045 = true
# F1 2005, japan only?
UCJS10019 = true
# The Transformers games are also afflicted with long loading times and render too fast like GoW.
# Transformers - The Game
ULES00823 = true
ULES00824 = true
ULES00825 = true
ULUS10274 = true
# Transformers - Revenge of the Fallen
ULES01286 = true
ULES01287 = true
ULUS10433 = true
# Tekken 6
ULES01376 = true
ULUS10466 = true
# Hot Wheels - Ultimate Racing (issue #12604, this is a workaround)
ULUS10239 = true
ULES00828 = true
# Fat Princess: Fistful of Cake loading speeds benefit greatly.
UCAS40285 = true
UCES01312 = true
NPJG00045 = true
NPHG00025 = true
UCKS45137 = true
UCUS98740 = true
# Mumbo Jumbo games (see issue #12857)
ULUS10287 = true # Super Collapse 3
ULES01027 = true # Super Collapse 3
ULUS10203 = true # Platypus
ULES01029 = true # Platypus
ULUS10201 = true # Luxor: The Wrath of Set
ULUS10227 = true # 7 Wonders of the Ancient World
ULES01037 = true # 7 Wonders of the Ancient World
# Super Monkey Ball Adventures also benefits from this (#7674).
ULES00364 = true
ULUS10132 = true
[JitInvalidationHack]
# This is an absolutely awful hack that somehow prevents issues when clearing the JIT,
# if the game has copied code with EmuHack opcodes or something. Hopefully will be able
# to remove this in the future.
# See #3854.
# Tony Hawk's Underground
ULUS10014 = true
ULES00033 = true
ULES00034 = true
ULES00035 = true
# MTX MotoTrax
ULUS10138 = true
[HideISOFiles]
# DJ Max Portable has some crude copy-protection functionality where it looks for ISO/CSO files
# in a few directories. Prevent this by hiding the files from the game.
# To be sure, catch all versions and remixes of the game that's been seen in reports.
# It checks the following directories:
# /
# /PSP/
# /PSP/COMMON
# /PSP/GAME
ULKS46116 = true
ULKS46189 = true
ULKS46190 = true
ULKS46236 = true
ULKS46240 = true
ULKS46059 = true
ULUS10403 = true
ULUS10538 = true
ULKS46050 = true
ULJM05836 = true
ULJM46236 = true
ULJM06034 = true
NPHH00260 = true
CF0020046 = true
CF0020074 = true
NPJH50471 = true
ULJM06033 = true
NPJH50559 = true
NPEH00030 = true
[MoreAccurateVMMUL]
# Fixes leg shaking in Tekken 6. The potential for slowdown in other games is large enough
# that we will not generally apply this accurate mode where not needed.
ULUS10466 = true
ULES01376 = true
ULJS00224 = true
NPUH10047 = true
ULAS42214 = true
ULJS19054 = true
NPJH50184 = true
[ForceSoftwareRenderer]
# Darkstalkers
ULES00016 = true
ULUS10005 = true
ULJM05005 = true
[DarkStalkersPresentHack]
# Darkstalkers
ULES00016 = true
ULUS10005 = true
ULJM05005 = true

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# Windows - DINPUT
8f0e1200000000000000504944564944,Acme,platform:Windows,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,
341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
0d0f6e00000000000000504944564944,HORIPAD 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,
6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,
25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,
4c05c405000000000000504944564944,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
6d0418c2000000000000504944564944,Logitech RumblePad 2 USB,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
36280100000000000000504944564944,OUYA Controller,platform:Windows,a:b0,b:b3,y:b2,x:b1,start:b14,guide:b15,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b8,dpleft:b10,dpdown:b9,dpright:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b12,righttrigger:b13,
4f0400b3000000000000504944564944,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Windows,
00f00300000000000000504944564944,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows,
00f0f100000000000000504944564944,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows,
28040140000000000000504944564944,GamePad Pro USB,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,
ff113133000000000000504944564944,SVEN X-PAD,platform:Windows,a:b2,b:b3,y:b1,x:b0,start:b5,back:b4,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b8,righttrigger:b9,
8f0e0300000000000000504944564944,Piranha xtreme,platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,
8f0e0d31000000000000504944564944,Multilaser JS071 USB,platform:Windows,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,
10080300000000000000504944564944,PS2 USB,platform:Windows,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a4,righty:a2,lefttrigger:b4,righttrigger:b5,
79000600000000000000504944564944,G-Shark GS-GP702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Windows,
4b12014d000000000000504944564944,NYKO AIRFLO,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b10,start:b9,leftstick:a0,rightstick:a2,leftshoulder:a3,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:h0.6,lefty:h0.12,rightx:h0.9,righty:h0.4,lefttrigger:b6,righttrigger:b7,platform:Windows,
d6206dca000000000000504944564944,PowerA Pro Ex,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,
a3060cff000000000000504944564944,Saitek P2500,a:b2,b:b3,y:b1,x:b0,start:b4,guide:b10,back:b5,leftstick:b8,rightstick:b9,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows,
4f0415b3000000000000504944564944,Thrustmaster Dual Analog 3.2,platform:Windows,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
6f0e1e01000000000000504944564944,Rock Candy Gamepad for PS3,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,
83056020000000000000504944564944,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,y:b2,x:b3,start:b7,back:b6,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Windows,
10080100000000000000504944564944,PS1 USB,platform:Windows,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,
49190204000000000000504944564944,Ipega PG-9023,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b8,righttrigger:b9,platform:Windows,
4f0423b3000000000000504944564944,Dual Trigger 3-in-1,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Windows,
0d0f4900000000000000504944564944,Hatsune Miku Sho Controller,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,
79004318000000000000504944564944,Mayflash GameCube Controller Adapter,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b0,start:b9,guide:b0,leftshoulder:b4,rightshoulder:b7,leftstick:b0,rightstick:b0,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,
79000018000000000000504944564944,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,
2509e803000000000000504944564944,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,
300f1001000000000000504944564944,Saitek P480 Rumble Pad,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Windows,
10280900000000000000504944564944,8Bitdo SFC30 GamePad,a:b1,b:b0,y:b3,x:b4,start:b11,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,platform:Windows,
63252305000000000000504944564944,USB Vibration Joystick (BM),platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
20380900000000000000504944564944,8Bitdo NES30 PRO Wireless,platform:Windows,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
02200090000000000000504944564944,8Bitdo NES30 PRO USB,platform:Windows,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
ff113133000000000000504944564944,Gembird JPD-DualForce,platform:Windows,a:b2,b:b3,x:b0,y:b1,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,leftstick:b10,rightstick:b11,
341a0108000000000000504944564944,EXEQ RF USB Gamepad 8206,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,leftstick:b8,rightstick:b7,back:b8,start:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows,
c0111352000000000000504944564944,Battalife Joystick,platform:Windows,x:b4,a:b6,b:b7,y:b5,back:b2,start:b3,leftshoulder:b0,rightshoulder:b1,leftx:a0,lefty:a1,
100801e5000000000000504944564944,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,platform:Windows,
4c05cc09000000000000504944564944,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,
4c05a00b000000000000504944564944,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,
# OS X
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
6d040000000000001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
6d0400000000000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,
4c05000000000000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
891600000000000000fd000000000000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Mac OS X,
4f0400000000000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Mac OS X,
8f0e0000000000000300000000000000,Piranha xtreme,platform:Mac OS X,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,
0d0f0000000000004d00000000000000,HORI Gem Pad 3,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,
79000000000000000600000000000000,G-Shark GP-702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,
4f0400000000000015b3000000000000,Thrustmaster Dual Analog 3.2,platform:Mac OS X,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
AD1B00000000000001F9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,y:b9,x:b10,start:b6,guide:b8,back:b7,dpup:b2,dpleft:b0,dpdown:b3,dpright:b1,leftx:a0,lefty:a1,lefttrigger:b12,righttrigger:,leftshoulder:b11,platform:Mac OS X,
83050000000000006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X,
5e04000000000000dd02000000000000,Xbox One Wired Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,
050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,x:b18,y:b17,back:b7,guide:b8,start:b6,leftstick:b23,rightstick:b24,leftshoulder:b19,rightshoulder:b20,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b21,righttrigger:b22,platform:Mac OS X,
79000000000000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,x:b0,y:b12,back:b32,start:b36,leftstick:b40,rightstick:b44,leftshoulder:b16,rightshoulder:b20,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a4,rightx:a8,righty:a12,lefttrigger:b24,righttrigger:b28,platform:Mac OS X,
2509000000000000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,
351200000000000021ab000000000000,SFC30 Joystick,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,
b4040000000000000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,x:b3,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,
10280000000000000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,
d814000000000000cecf000000000000,MC Cthulhu,platform:Mac OS X,leftx:,lefty:,rightx:,righty:,lefttrigger:b6,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,righttrigger:b7,
0d0f0000000000006600000000000000,HORIPAD FPS PLUS 4,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:a4,
5e04000000000000e002000000000000,Xbox Wireless Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b10,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,
79000000000000001100000000000000,Retrolink Classic Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a3,lefty:a4,platform:Mac OS X,
4c05000000000000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X,
5e04000000000000ea02000000000000,Xbox Wireless Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,
81170000000000007e05000000000000,Sega Saturn,x:b0,a:b2,b:b4,y:b6,start:b13,dpleft:b15,dpdown:b16,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,lefttrigger:b10,rightshoulder:b9,righttrigger:a4,righttrigger:b11,leftx:a0,lefty:a2,platform:Mac OS X,
bd1200000000000015d0000000000000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X,
03000000632500002305000000010000,Redragon Saturn,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,
# Linux
050000004c0500006802000000000000,Sony PLAYSTATION(R)3 Controller,platform:Linux,a:b14,b:b13,x:b15,y:b12,back:b0,guide:b16,start:b3,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpdown:b6,dpleft:b7,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a12,righttrigger:a13,
03000000ff1100004133000010010000,GreenAsia Inc.USB Joystick,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Linux,
030000004c050000c405000011010000,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Linux,
030000006f0e00003001000001010000,EA Sports PS3 Controller,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,
03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,y:b0,x:b3,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,
03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Linux,
030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,y:b3,x:b1,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,
030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,
030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,
030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,
030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
030000006d04000016c2000010010000,Logitech Logitech Dual Action,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
03000000260900008888000000010000,GameCube {WiseGroup USB box},a:b0,b:b2,y:b3,x:b1,start:b7,leftshoulder:,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,rightstick:,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Linux,
030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,y:b4,x:b3,start:b8,guide:b5,back:b2,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b9,righttrigger:b10,platform:Linux,
030000006d04000018c2000010010000,Logitech Logitech RumblePad 2 USB,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
05000000d6200000ad0d000001000000,Moga Pro,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,
030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,
030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,
0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux,
0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux,
030000006f0e00001f01000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
03000000280400000140000000010000,Gravis GamePad Pro USB ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1,
030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,
030000005e0400008502000000010000,Microsoft X-Box pad (Japan),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,
030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,
03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,platform:Linux,a:b2,b:b1,y:b0,x:b3,start:b8,back:b9,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,
030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,
03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
050000004c050000c405000000010000,PS4 Controller (Bluetooth),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,
050000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,
05000000504c415953544154494f4e00,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,
03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick ,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,
03000000666600000488000000010000,Super Joy Box 5 Pro,platform:Linux,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,dpup:b12,dpleft:b15,dpdown:b14,dpright:b13,
05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,
05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,
030000008916000001fd000024010000,Razer Onza Classic Edition,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:b11,dpdown:b14,dpright:b12,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
030000005e040000d102000001010000,Microsoft X-Box One pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
030000005e040000dd02000003020000,Microsoft X-Box One pad v2,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Linux,
03000000790000001100000010010000,RetroLink Saturn Classic Controller,platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,
050000007e0500003003000001000000,Nintendo Wii U Pro Controller,platform:Linux,a:b0,b:b1,x:b3,y:b2,back:b8,start:b9,guide:b10,leftshoulder:b4,rightshoulder:b5,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:b13,dpleft:b15,dpdown:b14,dpright:b16,
030000005e0400008e02000004010000,Microsoft X-Box 360 pad,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,
030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,
030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7
03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
03000000f0250000c283000010010000,Goodbetterbest Ltd PC USB Controller,platform:Linux,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7
0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b7,back:b6,guide:b8,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,lefttrigger:a5,righttrigger:a4,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a2,righty:a3,
03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux,
030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
030000006f0e00001304000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:a0,rightstick:a3,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,
03000000830500006020000010010000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,
03000000c9110000f055000011010000,HJC Game GAMEPAD,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:h0.8,lefttrigger:b6,x:b2,dpup:h0.1,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b0,dpright:h0.2,righttrigger:b7,b:b1,platform:Linux,
03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,
03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,y:b3,x:b0,start:b9,guide:,back:,leftstick:,rightstick:,leftshoulder:,dpleft:b15,dpdown:b14,dpright:b13,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,rightshoulder:b7,dpup:b12,platform:Linux,
030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,platform:Linux,x:b0,a:b2,b:b3,y:b1,back:b10,guide:b12,start:b11,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,
030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,platform:Linux,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,guide:b8,leftstick:b9,rightstick:b10,lefttrigger:a2,righttrigger:a5,leftx:a0,lefty:a1,rightx:a3,righty:a4,
03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Linux,
030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,platform:Linux,a:b0,b:b2,x:b1,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,
05000000102800000900000000010000,8Bitdo SFC30 GamePad,platform:Linux,x:b4,a:b1,b:b0,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,
03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,leftx:a0,lefty:a1,
030000000d0f00000d00000000010000,hori,platform:Linux,a:b0,b:b6,y:b2,x:b1,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,start:b9,guide:b10,back:b8,leftshoulder:b3,rightshoulder:b7,leftx:b4,lefty:b5,
030000000d0f00006700000001010000,HORIPAD ONE,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,
03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,
03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,platform:Linux,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,
03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),platform:Linux,a:b3,b:b4,y:b1,x:b0,start:b7,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,
05000000010000000100000003000000,Nintendo Wiimote,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b9,guide:b10,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,
030000005e0400008e02000062230000,Microsoft X-Box 360 pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,y:b1,x:b0,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b6,righttrigger:b7,platform:Linux,
030000006f0e00000103000000020000,Logic3 Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
05000000380700006652000025010000,Mad Catz C.T.R.L.R ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
06000000adde0000efbe000002010000,Hidromancer Game Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,platform:Linux,a:b12,b:b10,x:b13,y:b11,back:b4,start:b5,leftstick:b14,rightstick:b15,leftshoulder:b9,rightshoulder:b8,dpup:b0,dpdown:b2,dpleft:b3,dpright:b1,leftx:a1,lefty:a0,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,
05000000a00500003232000001000000,8Bitdo Zero GamePad,platform:Linux,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,
03000000780000000600000010010000,Microntek USB Joystick,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftx:a0,lefty:a1,
03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,lefttrigger:a2,righttrigger:a5,
03000000100800000300000010010000,USB Gamepad,platform:Linux,a:b2,b:b1,x:b3,y:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,
030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
030000001008000001e5000010010000,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,platform:Linux,
030000006d04000016c2000011010000,Logitech F310 Gamepad (DInput),x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Linux,
03000000bd12000015d0000010010000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,
050000004c050000cc09000000010000,Sony DualShock 4 V2 BT,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,
030000004c050000a00b000011010000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,
05000000ac0500003232000001000000,VR-BOX,platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,
030000004c050000cc09000011010000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,
030000004c050000cc09000011810000,Sony Interactive Entertainment Wireless Controller,platform:Linux,x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,
050000004c050000cc09000000810000,Wireless Controller,platform:Linux,x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,
030000004c0500006802000011810000,Sony PLAYSTATION(R)3 Controller,platform:Linux,x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:b15,dpdown:b14,dpright:b16,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,
050000004c0500006802000000810000,PLAYSTATION(R)3 Controller,platform:Linux,x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:b15,dpdown:b14,dpright:b16,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,
03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,platform:Linux,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,
05000000c82d00002038000000010000,8Bitdo NES30 Pro,platform:Linux,a:b1,b:b0,x:b4,y:b3,back:b10,guide:b2,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,
030000005e040000a102000000010000,Xbox 360 Wireless Receiver,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpdown:b14,dpleft:b11,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,
050000004c050000cc09000001000000,Sony DualShock 4 V2 BT,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,
03000000bc2000006412000011010000,BETOP CONTROLLER,a:b2,b:b1,y:b0,x:b3,start:b9,guide:b30,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux,
05000000c82d00000161000000010000,8Bitdo SN30 Pro,platform:Linux,a:b1,b:b0,x:b4,y:b3,back:b10,guide:b2,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,
03000000380700008532000010010000,MadCatz Madcatz Fightpad,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,lefttrigger:b5,righttrigger:b7,
030000000d0f0000ee00000011010000,HORI CO.,LTD. HORIPAD mini4,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,
030000000d0f0000c100000011010000,HORI CO.,LTD. HORIPAD S,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,
03000000ad1b000003f5000033050000,Hori Fighting Stick VX,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,-leftx:h0.8,+leftx:h0.2,-lefty:h0.1,+lefty:h0.4,lefttrigger:b6,righttrigger:b7,

View File

@@ -0,0 +1,337 @@
006b570008068310:184 = strtok_r
019ba2099fb88f3c:48 = vector_normalize_t
0266f96d740c7e03:912 = memcpy
02bd2859045d2383:240 = bcmp
030507c9a1f0fc85:92 = matrix_rot_x
0483fceefa4557ff:1360 = __udivdi3
0558ad5c5be00ca1:76 = vtfm_t
05aedd0c04b451a1:356 = sqrt
0654fc8adbe16ef7:28 = vmul_q
06b243c926fa6ab5:24 = vf2in_q
06e2826e02056114:56 = wcslen
075fa9b234b41e9b:32 = fmodf
0a051019bdd786c3:184 = strcasecmp
0a46dc426054bb9d:24 = vector_add_t
0c0173ed70f84f66:48 = vnormalize_t
0c65188f5bfb3915:24 = vsgn_q
0d898513a722ea3c:40 = copysignf
0e99b037b852c8ea:68 = isnan
0eb5f2e95f59276a:40 = dl_write_lightmode
0f1e7533a546f6a1:228 = dl_write_bone_matrix_4
0f2a1106ad84fb74:52 = strcmp
0ffa5db8396d4274:64 = memcpy_jak
1252e902d0b49bfb:44 = vector_sub_q_2
12df3d33a58d0298:52 = vmidt_t
12feef7b017d3431:700 = memmove
1322c7e3fe6dff4d:784 = _free_r
1376c115d5f1d90c:36 = strlen
1448134dd3acd1f9:240 = memchr
14800e59c04968d7:100 = wcsstr
14b56e858a27a8a4:24 = vi2f_q
15c4662d5d3c728e:308 = acosf
1616ee7052542059:48 = vtfm_t
16965ca11a4e7dac:104 = vmmul_q_transp
16afe830a5dd2de2:40 = vdiv_q
184e834a63a79016:32 = isnanf
189212bda9c94df1:736 = atanf
199821ce500ef9d2:24 = vocp_t
1a3c8e9d637ed421:104 = __adddf3
1a7564fa3e25c992:844 = memcpy
1aad94c0723edfc0:124 = vmmul_t_transp
1ab33b12b3cb8cb0:28 = vqmul_q
1ac05627df1f87f4:112 = memcpy16
1bdf3600844373fd:112 = strstr
1c967be07917ddc9:92 = strcat
1d03fa48334ca966:556 = _strtol_r
1e1525e3bc2f6703:676 = rint
1ec055f28bb9f4d1:88 = gu_update_stall
1ef9cfe6afd3c035:180 = memset
1f53eac122f96b37:224 = cosf
2097a8b75c8fe651:436 = atan2
21411b3c860822c0:36 = matrix_scale_q_t
24d82a8675800808:220 = ceilf
26cc90cb25af9d27:476 = log10
2774614d57d4baa2:28 = vsub_q
279c6bf9cf99cc85:436 = strncpy
2876ed93c5fd1211:328 = dl_write_matrix_4
2965b1ad3ca15cc1:44 = vtfm_t
299a370587df078f:116 = strange_copy_routine
2abca53599f09ea7:608 = dl_write_matrix_3
2adb92e8855c454e:48 = vtfm_q
2adc229bef7bbc75:40 = isnan
2bcf5268dd26345a:340 = acos
2c4cb2028a1735bf:600 = floor
2ca5958bb816c72e:44 = vector_i2f_t
2e7022d9767c9018:2100 = atan
2f10d3faec84b5bb:276 = sinf
2f639673670caa0e:772 = dl_write_matrix_2
2f718936b371fc44:40 = vcos_s
3024e961d1811dea:396 = fmod
30c9c4f420573eb6:540 = expf
317afeb882ff324a:212 = memcpy
31ea2e192f5095a1:52 = vector_add_t
31f523ef18898e0e:420 = logf
32806967fe81568b:40 = vector_sub_t_2
32ceb9a7f72b9385:440 = _strtoul_r
32e6bc7c151491ed:68 = memchr
335df69db1073a8d:96 = wcscpy
33dc6b144cb302c1:304 = memmove
35d3527ff8c22ff2:56 = matrix_scale_q
373ce518eee5a2d2:20 = matrix300_store_q
388043e96b0e11fd:144 = dl_write_material_2
38f19bc3be215acc:388 = log10f
393047f06eceaba1:96 = strcspn
39a651942a0b3861:204 = tan
3a3bc2b20a55bf02:68 = memchr
3ab08b5659de1746:40 = vsin_s
3c421a9265f37ebc:700 = memmove
3cbc2d50a3db59e9:100 = strncmp
3ce1806699a91d9d:148 = dl_write_light
3d5e914011c181d4:444 = scalbnf
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40a25c7e1fd44fe2:24 = fabsf
410d48d9b6580b4a:36 = dl_write_ztest
42dc17c8018f30f2:44 = vtan.s
436b07caa2aab931:352 = acos
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4c91c556d1aa896b:104 = dl_write_material_3
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4f34fc596ecf5b25:40 = vdiv_t
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514161da54d37416:1416 = __umoddi3
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52d5141545a75eda:60 = dl_write_clutformat
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53c9aa23504a630f:96 = vmmul_q_5
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55c1294280bfade0:88 = dl_write_blend_fixed
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66f7f1beccbc104a:256 = memcpy_swizzled
679e647e34ecf7f1:132 = roundf
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6b022e20ee3fa733:68 = __negdf2
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6f1731f84bbf76c3:116 = strcmp
6f4e1a1a84df1da0:68 = dl_write_texmode
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8965d4b004adad28:420 = log10f
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9705934b0950d68d:280 = dl_write_framebuffer_ptr
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9e2941c4a5c5e847:792 = memcpy
9e6ce11f9d49f954:292 = memcpy
9f269daa6f0da803:128 = dl_write_scissor_region
9f7919eeb43982b0:208 = __fixdfsi
a1ca0640f11182e7:72 = strcspn
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a8390e65fa087c62:140 = vtfm_t_q
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a91b3d60bd75105b:28 = vadd_t
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ad67add5122b8c64:52 = matrix_q_translate_t
ada952a1adcea4f5:60 = vmmul_q_transp5
adfbf8fb8c933193:56 = fabs
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afb2c7e56c04c8e9:48 = vtfm_q
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b183a37baa12607b:32 = vscl_t
b1a3e60a89af9857:20 = fabs
b3fef47fb27d57c9:44 = vector_scale_t
b43fd5078ae78029:84 = send_commandi_stall
b43ffbd4dc446dd2:324 = atan2f
b5fdb3083e6f4b3f:36 = vhtfm_t
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b7448c5ffdd3b0fc:356 = atan2f
b7d88567dc22aab1:820 = memcpy
b877d3c37a7aaa5d:60 = vmmul_q_2
b89aa73b6f94ba95:52 = vclamp_t
b8bd1f0e02e9ad87:156 = dl_write_light_dir
b8cfaeebfeb2de20:7548 = _vfprintf_r
b97f352e85661af6:32 = finitef
bb3c6592ed319ba4:132 = dl_write_fog_params
bb7d7c93e4c08577:124 = __truncdfsf2
bdf54d66079afb96:200 = dl_write_bone_matrix_3
be773f78afd1a70f:128 = rand
bf5d02ccb8514881:108 = strcmp
bf791954ebef4afb:396 = expf
bfe07e305abc4cd1:808 = memmove
c0feb88cc04a1dc7:48 = vector_negate_t
c1f34599d0b9146b:116 = __subdf3
c319f0d107dd2f45:888 = __muldf3
c35c10300b6b6091:620 = floor
c3dbf3e6c80a0a51:164 = dl_write_bone_matrix
c51519f5dab342d4:224 = cosf
c52c14b9af8c3008:76 = memcmp
c54eae62622f1e11:164 = dl_write_bone_matrix_2
c96e3a087ebf49a9:100 = dl_write_light_color
cb7a2edd603ecfef:48 = vtfm_p
cdf64d21418b2667:24 = vzero_q
ce1c95ee25b8e2ea:448 = fmod
ce4d18a75b98859f:40 = vector_add_t_2
ceb5372d0003d951:52 = dl_write_stenciltest
cee11483b550ce8f:24 = vocp_q
cfecf208769ed5fd:272 = cosf
d019b067b58cf6c3:700 = memmove
d12a3a91e0040229:524 = dl_write_enable_disable
d1faacfc711d61e8:68 = __negdf2
d207b0650a41dd9c:28 = vmin_q
d6d6e0bb21654778:24 = vneg_t
d7229fee680e7851:40 = vmin_s
d75670860a7f4b05:144 = wcsncpy
d76d1a8804c7ec2c:100 = dl_write_material
d7d350c0b33a4662:28 = vadd_q
d80051931427dca0:116 = __subdf3
da51dab503b06979:32 = vmidt_q
dc0cc8b400ecfbf2:36 = strcmp
dcab869acf2bacab:292 = strncasecmp
dcdf7e1c1a3dc260:372 = strncmp
dcfc28e624a81bf1:5476 = _dtoa_r
ddfa5a85937aa581:32 = vdot_q
e0214719d8a0aa4e:104 = strstr
e029f0699ca3a886:76 = matrix300_transform_by
e1107cf3892724a0:460 = _memalign_r
e1724e6e29209d97:24 = vector_length_t_2
e1a5d939cc308195:68 = wcscmp
e2d9106e5b9e39e6:80 = strnlen
e32cb5c062d1a1c4:700 = _strtoull_r
e3835fb2c9c04e59:44 = vmmul_q
e527c62d8613f297:136 = strcpy
e7b36c2c1348551d:148 = tan
e83a7a9d80a21c11:4448 = _strtod_r
e894bda909a8a8f9:1064 = expensive_wipeout_pulse
e8ad7719be44e7c8:276 = strchr
eabb9c1b4f83d2b4:52 = memset
eb0f7bf63d52ece9:88 = strncat
eb8c0834d8bbc28c:416 = fmodf
edbbe9bf9fbceca8:172 = dl_write_viewport2
edc3f476221f96e6:148 = tanf
f1f660fdf349eac2:1588 = _malloc_r
f38a356a359dbe06:28 = vmax_q
f3fc2220ed0f2703:32 = send_commandf
f4d797cef4ac88cd:684 = _free_r
f4ea7d2ec943fa02:224 = sinf
f4f8cdf479dfc4a4:224 = sinf
f52f993e444b6c52:44 = dl_write_shademode
f56641884b36c638:468 = scalbn
f5f7826b4a61767c:40 = matrix_copy_q
f73c094e492bc163:396 = hypot
f7fc691db0147e25:96 = strspn
f842aea3baa61f29:32 = vector_length_t
f8e0902f4099a9d6:2260 = qsort
f972543ab7df071a:32 = vsqrt_s
f9b00ef163e8b9d4:32 = vscl_q
f9ea1bf2a897ef24:588 = ceil
fa156c48461eeeb9:24 = vf2id_q
fb4253a1d9d9df9f:20 = isnanf
fd34a9ad94fa6241:76 = __extendsfdf2
fe4f0280240008e9:28 = vavg_q
fe5dd338ab862291:216 = memset
ffc8f5f8f946152c:192 = dl_write_light_color

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[LangRegionNames]
ja_JP = "日本語"
en_US = "English"
fi_FI = "Suomi"
fr_FR = "Français"
es_ES = "Castellano (España)"
es_LA = "Español (América Latina)"
de_DE = "Deutsch"
it_IT = "Italiano"
nl_NL = "Nederlands"
pt_PT = "Português"
pt_BR = "Português Brasileiro"
ru_RU = "Русский"
ko_KR = "한국어"
zh_TW = "繁體中文"
zh_CN = "简体中文"
ar_AE = "العربية"
az_AZ = "Azeri"
ca_ES = "Català"
gl_ES = "Galego"
gr_EL = "Ελληνικά"
he_IL = "עברית"
hu_HU = "Magyar"
id_ID = "Indonesia"
pl_PL = "Polski"
ro_RO = "Român"
sv_SE = "Svenska"
tr_TR = "Türk"
uk_UA = "Українська"
vi_VN = "Tiếng Việt"
cz_CZ = "Česky"
tg_PH = "Tagalog"
th_TH = "ไทย"
dr_ID = "Duri"
fa_IR = "فارسی"
ms_MY = "Melayu"
da_DK = "Dansk"
no_NO = "Norsk"
bg_BG = "български език"
lt-LT = "Lithuanian"
jv_ID = "Jawa"
lo_LA = "ລາວ"
hr_HR = "Hrvatski"
[SystemLanguage]
ja_JP = "JAPANESE"
en_US = "ENGLISH"
fr_FR = "FRENCH"
es_ES = "SPANISH"
gl_ES = "SPANISH"
es_LA = "SPANISH"
de_DE = "GERMAN"
it_IT = "ITALIAN"
nl_NL = "DUTCH"
pt_PT = "PORTUGUESE"
pt_BR = "PORTUGUESE"
ru_RU = "RUSSIAN"
ko_KR = "KOREAN"
th_TH = "THAI"
zh_TW = "CHINESE_TRADITIONAL"
zh_CN = "CHINESE_SIMPLIFIED"

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// 4xGLSL HqFilter shader, Modified to use in PPSSPP. Grabbed from:
// http://forums.ngemu.com/showthread.php?t=76098
// by guest(r) (guest.r@gmail.com)
// License: GNU-GPL
// Shader notes: looks better with sprite games
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec4 v_texcoord0;
varying vec4 v_texcoord1;
varying vec4 v_texcoord2;
varying vec4 v_texcoord3;
varying vec4 v_texcoord4;
varying vec4 v_texcoord5;
varying vec4 v_texcoord6;
const float mx = 0.325; // start smoothing factor
const float k = -0.250; // smoothing decrease factor
const float max_w = 0.25; // max. smoothing weigth
const float min_w =-0.05; // min smoothing/sharpening weigth
void main()
{
vec3 c = texture2D(sampler0, v_texcoord0.xy).xyz;
vec3 i1 = texture2D(sampler0, v_texcoord1.xy).xyz;
vec3 i2 = texture2D(sampler0, v_texcoord2.xy).xyz;
vec3 i3 = texture2D(sampler0, v_texcoord3.xy).xyz;
vec3 i4 = texture2D(sampler0, v_texcoord4.xy).xyz;
vec3 o1 = texture2D(sampler0, v_texcoord5.xy).xyz;
vec3 o3 = texture2D(sampler0, v_texcoord6.xy).xyz;
vec3 o2 = texture2D(sampler0, v_texcoord5.zw).xyz;
vec3 o4 = texture2D(sampler0, v_texcoord6.zw).xyz;
vec3 dt = vec3(1.0,1.0,1.0);
float ko1=dot(abs(o1-c),dt);
float ko2=dot(abs(o2-c),dt);
float ko3=dot(abs(o3-c),dt);
float ko4=dot(abs(o4-c),dt);
float sd1 = dot(abs(i1-i3),dt);
float sd2 = dot(abs(i2-i4),dt);
float w1 = step(ko1,ko3)*sd2;
float w2 = step(ko2,ko4)*sd1;
float w3 = step(ko3,ko1)*sd2;
float w4 = step(ko4,ko2)*sd1;
c = (w1*o1+w2*o2+w3*o3+w4*o4+0.1*c)/(w1+w2+w3+w4+0.1);
float lc = c.r+c.g+c.b+0.2;
w1 = (i1.r+i1.g+i1.b+lc)*0.2;
w1 = clamp(k*dot(abs(c-i1),dt)/w1+mx,min_w,max_w);
w2 = (i2.r+i2.g+i2.b+lc)*0.2;
w2 = clamp(k*dot(abs(c-i2),dt)/w2+mx,min_w,max_w);
w3 = (i3.r+i3.g+i3.b+lc)*0.2;
w3 = clamp(k*dot(abs(c-i3),dt)/w3+mx,min_w,max_w);
w4 = (i4.r+i4.g+i4.b+lc)*0.2;
w4 = clamp(k*dot(abs(c-i4),dt)/w4+mx,min_w,max_w);
gl_FragColor.rgb = w1*i1 + w2*i2 + w3*i3 + w4*i4 + (1.0-w1-w2-w3-w4)*c;
gl_FragColor.a = 1.0;
}

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attribute vec4 a_position;
attribute vec2 a_texcoord0;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
varying vec4 v_texcoord0;
varying vec4 v_texcoord1;
varying vec4 v_texcoord2;
varying vec4 v_texcoord3;
varying vec4 v_texcoord4;
varying vec4 v_texcoord5;
varying vec4 v_texcoord6;
void main()
{
float x = u_pixelDelta.x*((u_texelDelta.x/u_pixelDelta.x)/2.0);
float y = u_pixelDelta.y*((u_texelDelta.y/u_pixelDelta.y)/2.0);
vec2 dg1 = vec2( x,y);
vec2 dg2 = vec2(-x,y);
vec2 sd1 = dg1*0.5;
vec2 sd2 = dg2*0.5;
gl_Position = a_position;
v_texcoord0=a_texcoord0.xyxy;
v_texcoord1.xy = v_texcoord0.xy - sd1;
v_texcoord2.xy = v_texcoord0.xy - sd2;
v_texcoord3.xy = v_texcoord0.xy + sd1;
v_texcoord4.xy = v_texcoord0.xy + sd2;
v_texcoord5.xy = v_texcoord0.xy - dg1;
v_texcoord6.xy = v_texcoord0.xy + dg1;
v_texcoord5.zw = v_texcoord0.xy - dg2;
v_texcoord6.zw = v_texcoord0.xy + dg2;
}

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/*
Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r)
Copyright (C) 2011-2015 Hyllian - sergiogdb@gmail.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Incorporates some of the ideas from SABR shader. Thanks to Joshua Street.
*/
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
#define CornerA 0 //ON:1/OFF:0 / A, B, C, D are just different variants of corner rounding
#define CornerB 0 //ON:1/OFF:0 / activate only one
#define CornerD 0 //ON:1/OFF:0
// CornerC //used as default if none of the above is defined
const float XBR_SCALE = 3.0;
const float lv2_cf = 2.0;
const float coef = 2.0;
const vec3 rgbw = vec3(14.352, 28.176, 5.472);
const vec4 eq_threshold = vec4(15.0, 15.0, 15.0, 15.0);
const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 );
const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 );
const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 );
const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 );
const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 );
const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 );
const vec4 Ay = vec4( 1.0, -1.0, -1.0, 1.0 );
const vec4 By = vec4( 2.0, 0.5, -2.0,-0.5 );
const vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 );
const vec4 Ci = vec4(0.25, 0.25, 0.25, 0.25);
uniform sampler2D sampler0;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
varying vec2 v_texcoord0;
// Difference between vector components.
vec4 df(vec4 A, vec4 B) {
return vec4(abs(A-B));
}
// Compare two vectors and return their components are different.
vec4 diff(vec4 A, vec4 B) {
return vec4(notEqual(A, B));
}
// Determine if two vector components are equal based on a threshold.
vec4 eq(vec4 A, vec4 B) {
return (step(df(A, B), eq_threshold));
}
// Determine if two vector components are NOT equal based on a threshold.
vec4 neq(vec4 A, vec4 B) {
return (vec4(1.0, 1.0, 1.0, 1.0) - eq(A, B));
}
float c_df(vec3 c1, vec3 c2) {
vec3 df = abs(c1 - c2);
return df.r + df.g + df.b;
}
void main() {
bool upscale = u_texelDelta.x > (1.6 * u_pixelDelta.x);
vec3 res = texture2D(sampler0, v_texcoord0.xy).xyz;
// Let's skip the whole scaling if output size smaller than 1.6x of input size
if (upscale) {
vec4 edri, edr, edr_l, edr_u, px; // px = pixel, edr = edge detection rule
vec4 irlv0, irlv1, irlv2l, irlv2u;
vec4 fx, fx_l, fx_u; // inequations of straight lines.
vec2 pS = 1.0 / u_texelDelta.xy;
vec2 fp = fract(v_texcoord0.xy*pS.xy);
vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy;
vec2 dx = vec2(u_texelDelta.x,0.0);
vec2 dy = vec2(0.0,u_texelDelta.y);
vec2 y2 = dy + dy; vec2 x2 = dx + dx;
vec4 delta = vec4(1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE);
vec4 delta_l = vec4(0.5/XBR_SCALE, 1.0/XBR_SCALE, 0.5/XBR_SCALE, 1.0/XBR_SCALE);
vec4 delta_u = delta_l.yxwz;
vec3 A = texture2D(sampler0, TexCoord_0 -dx -dy ).xyz;
vec3 B = texture2D(sampler0, TexCoord_0 -dy ).xyz;
vec3 C = texture2D(sampler0, TexCoord_0 +dx -dy ).xyz;
vec3 D = texture2D(sampler0, TexCoord_0 -dx ).xyz;
vec3 E = texture2D(sampler0, TexCoord_0 ).xyz;
vec3 F = texture2D(sampler0, TexCoord_0 +dx ).xyz;
vec3 G = texture2D(sampler0, TexCoord_0 -dx +dy ).xyz;
vec3 H = texture2D(sampler0, TexCoord_0 +dy ).xyz;
vec3 I = texture2D(sampler0, TexCoord_0 +dx +dy ).xyz;
vec3 A1 = texture2D(sampler0, TexCoord_0 -dx -y2).xyz;
vec3 C1 = texture2D(sampler0, TexCoord_0 +dx -y2).xyz;
vec3 A0 = texture2D(sampler0, TexCoord_0 -x2 -dy).xyz;
vec3 G0 = texture2D(sampler0, TexCoord_0 -x2 +dy).xyz;
vec3 C4 = texture2D(sampler0, TexCoord_0 +x2 -dy).xyz;
vec3 I4 = texture2D(sampler0, TexCoord_0 +x2 +dy).xyz;
vec3 G5 = texture2D(sampler0, TexCoord_0 -dx +y2).xyz;
vec3 I5 = texture2D(sampler0, TexCoord_0 +dx +y2).xyz;
vec3 B1 = texture2D(sampler0, TexCoord_0 -y2).xyz;
vec3 D0 = texture2D(sampler0, TexCoord_0 -x2 ).xyz;
vec3 H5 = texture2D(sampler0, TexCoord_0 +y2).xyz;
vec3 F4 = texture2D(sampler0, TexCoord_0 +x2 ).xyz;
vec4 b = vec4(dot(B ,rgbw), dot(D ,rgbw), dot(H ,rgbw), dot(F ,rgbw));
vec4 c = vec4(dot(C ,rgbw), dot(A ,rgbw), dot(G ,rgbw), dot(I ,rgbw));
vec4 d = b.yzwx;
vec4 e = vec4(dot(E,rgbw));
vec4 f = b.wxyz;
vec4 g = c.zwxy;
vec4 h = b.zwxy;
vec4 i = c.wxyz;
vec4 i4 = vec4(dot(I4,rgbw), dot(C1,rgbw), dot(A0,rgbw), dot(G5,rgbw));
vec4 i5 = vec4(dot(I5,rgbw), dot(C4,rgbw), dot(A1,rgbw), dot(G0,rgbw));
vec4 h5 = vec4(dot(H5,rgbw), dot(F4,rgbw), dot(B1,rgbw), dot(D0,rgbw));
vec4 f4 = h5.yzwx;
// These inequations define the line below which interpolation occurs.
fx = (Ao*fp.y+Bo*fp.x);
fx_l = (Ax*fp.y+Bx*fp.x);
fx_u = (Ay*fp.y+By*fp.x);
irlv1 = irlv0 = diff(e,f) * diff(e,h);
#if(CornerA==0) // A takes priority skipping other corners
#define SMOOTH_TIPS
// Corner C also default if no other ones used
irlv1 = (irlv0 * ( neq(f,b) * neq(f,c) + neq(h,d) * neq(h,g) + eq(e,i) * (neq(f,f4) * neq(f,i4) + neq(h,h5) * neq(h,i5)) + eq(e,g) + eq(e,c)) );
int select1 = 0;
#if(CornerB==1) // Corner B
irlv1 = (irlv0 * ( neq(f,b) * neq(h,d) + eq(e,i) * neq(f,i4) * neq(h,i5) + eq(e,g) + eq(e,c) ) );
select1 = 1;
#endif
#if(CornerD==1) // Corner D
if (select1==0) {
vec4 c1 = i4.yzwx;
vec4 g0 = i5.wxyz;
irlv1 = (irlv0 * ( neq(f,b) * neq(h,d) + eq(e,i) * neq(f,i4) * neq(h,i5) + eq(e,g) + eq(e,c) ) * (diff(f,f4) * diff(f,i) + diff(h,h5) * diff(h,i) + diff(h,g) + diff(f,c) + eq(b,c1) * eq(d,g0)));
}
#endif
#endif
irlv2l = diff(e,g) * diff(d,g);
irlv2u = diff(e,c) * diff(b,c);
vec4 fx45i = clamp((fx + delta -Co - Ci) / (2.0*delta ), 0.0, 1.0);
vec4 fx45 = clamp((fx + delta -Co ) / (2.0*delta ), 0.0, 1.0);
vec4 fx30 = clamp((fx_l + delta_l -Cx ) / (2.0*delta_l), 0.0, 1.0);
vec4 fx60 = clamp((fx_u + delta_u -Cy ) / (2.0*delta_u), 0.0, 1.0);
vec4 w1, w2;
w1.x = dot(abs(E-C),rgbw) + dot(abs(E-G),rgbw) + dot(abs(I-H5),rgbw) + dot(abs(I-F4),rgbw) + 4.0*dot(abs(H-F),rgbw);
w1.y = dot(abs(E-A),rgbw) + dot(abs(E-I),rgbw) + dot(abs(C-F4),rgbw) + dot(abs(C-B1),rgbw) + 4.0*dot(abs(F-B),rgbw);
w1.z = dot(abs(E-G),rgbw) + dot(abs(E-C),rgbw) + dot(abs(A-B1),rgbw) + dot(abs(A-D0),rgbw) + 4.0*dot(abs(B-D),rgbw);
w1.w = dot(abs(E-I),rgbw) + dot(abs(E-A),rgbw) + dot(abs(G-D0),rgbw) + dot(abs(G-H5),rgbw) + 4.0*dot(abs(D-H),rgbw);
w2.x = dot(abs(H-D),rgbw) + dot(abs(H-I5),rgbw) + dot(abs(F-I4),rgbw) + dot(abs(F-B),rgbw) + 4.0*dot(abs(E-I),rgbw);
w2.y = dot(abs(F-H),rgbw) + dot(abs(F-C4),rgbw) + dot(abs(B-C1),rgbw) + dot(abs(B-D),rgbw) + 4.0*dot(abs(E-C),rgbw);
w2.z = dot(abs(B-F),rgbw) + dot(abs(B-A1),rgbw) + dot(abs(D-A0),rgbw) + dot(abs(D-H),rgbw) + 4.0*dot(abs(E-A),rgbw);
w2.w = dot(abs(D-B),rgbw) + dot(abs(D-G0),rgbw) + dot(abs(H-G5),rgbw) + dot(abs(H-F),rgbw) + 4.0*dot(abs(E-G),rgbw);
edri = step(w1, w2) * irlv0;
edr = step(w1 + vec4(0.1, 0.1, 0.1, 0.1), w2) * step(vec4(0.5, 0.5, 0.5, 0.5), irlv1);
w1.x = dot(abs(F-G),rgbw); w1.y = dot(abs(B-I),rgbw); w1.z = dot(abs(D-C),rgbw); w1.w = dot(abs(H-A),rgbw);
w2.x = dot(abs(H-C),rgbw); w2.y = dot(abs(F-A),rgbw); w2.z = dot(abs(B-G),rgbw); w2.w = dot(abs(D-I),rgbw);
edr_l = step( lv2_cf*w1, w2 ) * irlv2l * edr;
edr_u = step( lv2_cf*w2, w1 ) * irlv2u * edr;
fx45 = edr * fx45;
fx30 = edr_l * fx30;
fx60 = edr_u * fx60;
fx45i = edri * fx45i;
w1.x = dot(abs(E-F),rgbw); w1.y = dot(abs(E-B),rgbw); w1.z = dot(abs(E-D),rgbw); w1.w = dot(abs(E-H),rgbw);
w2.x = dot(abs(E-H),rgbw); w2.y = dot(abs(E-F),rgbw); w2.z = dot(abs(E-B),rgbw); w2.w = dot(abs(E-D),rgbw);
px = step(w1, w2);
#ifdef SMOOTH_TIPS
vec4 maximos = max(max(fx30, fx60), max(fx45, fx45i));
#else
vec4 maximos = max(max(fx30, fx60), fx45);
#endif
vec3 res1 = E;
res1 = mix(res1, mix(H, F, px.x), maximos.x);
res1 = mix(res1, mix(B, D, px.z), maximos.z);
vec3 res2 = E;
res2 = mix(res2, mix(F, B, px.y), maximos.y);
res2 = mix(res2, mix(D, H, px.w), maximos.w);
res = mix(res1, res2, step(c_df(E, res1), c_df(E, res2)));
}
gl_FragColor.xyz = res;
gl_FragColor.a = 1.0;
}

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/*
Hyllian's 5xBR v3.5a Shader
Copyright (C) 2011 Hyllian/Jararaca - sergiogdb@gmail.com
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
varying vec2 v_texcoord0;
const float coef = 2.0;
const vec3 rgbw = vec3(16.163, 23.351, 8.4772);
const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 );
const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 );
const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 );
const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 );
const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 );
const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 );
const vec4 Ay = vec4( 1.0, -1.0, -1.0, 1.0 );
const vec4 By = vec4( 2.0, 0.5, -2.0,-0.5 );
const vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 );
vec4 df(vec4 A, vec4 B) {
return abs(A-B);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) {
return (df(a,b) + df(a,c) + df(d,e) + df(d,f) + 4.0*df(g,h));
}
void main(){
bool upscale = u_texelDelta.x > (1.6 * u_pixelDelta.x);
vec3 res = texture2D(sampler0, v_texcoord0.xy).xyz;
// Let's skip the whole scaling if output size smaller than 1.6x of input size
if (upscale) {
bvec4 edr, edr_left, edr_up, px; // px = pixel, edr = edge detection rule
bvec4 interp_restriction_lv1, interp_restriction_lv2_left, interp_restriction_lv2_up;
bvec4 nc; // new_color
bvec4 fx, fx_left, fx_up; // inequations of straight lines.
vec2 pS = 1.0 / u_texelDelta.xy;
vec2 fp = fract(v_texcoord0.xy*pS.xy);
vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy;
vec2 dx = vec2(u_texelDelta.x,0.0);
vec2 dy = vec2(0.0,u_texelDelta.y);
vec2 y2 = dy + dy; vec2 x2 = dx + dx;
vec3 A = texture2D(sampler0, TexCoord_0 -dx -dy ).xyz;
vec3 B = texture2D(sampler0, TexCoord_0 -dy ).xyz;
vec3 C = texture2D(sampler0, TexCoord_0 +dx -dy ).xyz;
vec3 D = texture2D(sampler0, TexCoord_0 -dx ).xyz;
vec3 E = texture2D(sampler0, TexCoord_0 ).xyz;
vec3 F = texture2D(sampler0, TexCoord_0 +dx ).xyz;
vec3 G = texture2D(sampler0, TexCoord_0 -dx +dy ).xyz;
vec3 H = texture2D(sampler0, TexCoord_0 +dy ).xyz;
vec3 I = texture2D(sampler0, TexCoord_0 +dx +dy ).xyz;
vec3 A1 = texture2D(sampler0, TexCoord_0 -dx -y2).xyz;
vec3 C1 = texture2D(sampler0, TexCoord_0 +dx -y2).xyz;
vec3 A0 = texture2D(sampler0, TexCoord_0 -x2 -dy).xyz;
vec3 G0 = texture2D(sampler0, TexCoord_0 -x2 +dy).xyz;
vec3 C4 = texture2D(sampler0, TexCoord_0 +x2 -dy).xyz;
vec3 I4 = texture2D(sampler0, TexCoord_0 +x2 +dy).xyz;
vec3 G5 = texture2D(sampler0, TexCoord_0 -dx +y2).xyz;
vec3 I5 = texture2D(sampler0, TexCoord_0 +dx +y2).xyz;
vec3 B1 = texture2D(sampler0, TexCoord_0 -y2).xyz;
vec3 D0 = texture2D(sampler0, TexCoord_0 -x2 ).xyz;
vec3 H5 = texture2D(sampler0, TexCoord_0 +y2).xyz;
vec3 F4 = texture2D(sampler0, TexCoord_0 +x2 ).xyz;
vec4 b = vec4(dot(B ,rgbw), dot(D ,rgbw), dot(H ,rgbw), dot(F ,rgbw));
vec4 c = vec4(dot(C ,rgbw), dot(A ,rgbw), dot(G ,rgbw), dot(I ,rgbw));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E,rgbw));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4,rgbw), dot(C1,rgbw), dot(A0,rgbw), dot(G5,rgbw));
vec4 i5 = vec4(dot(I5,rgbw), dot(C4,rgbw), dot(A1,rgbw), dot(G0,rgbw));
vec4 h5 = vec4(dot(H5,rgbw), dot(F4,rgbw), dot(B1,rgbw), dot(D0,rgbw));
vec4 f4 = vec4(h5.y, h5.z, h5.w, h5.x);
// These inequations define the line below which interpolation occurs.
fx = greaterThan(Ao*fp.y+Bo*fp.x,Co);
fx_left = greaterThan(Ax*fp.y+Bx*fp.x,Cx);
fx_up = greaterThan(Ay*fp.y+By*fp.x,Cy);
interp_restriction_lv1 = bvec4(vec4(notEqual(e,f))*vec4(notEqual(e,h)));
interp_restriction_lv2_left = bvec4(vec4(notEqual(e,g))*vec4(notEqual(d,g)));
interp_restriction_lv2_up = bvec4(vec4(notEqual(e,c))*vec4(notEqual(b,c)));
edr = bvec4(vec4(lessThan(weighted_distance( e, c, g, i, h5, f4, h, f), weighted_distance( h, d, i5, f, i4, b, e, i)))*vec4(interp_restriction_lv1));
edr_left = bvec4(vec4(lessThanEqual(coef*df(f,g),df(h,c)))*vec4(interp_restriction_lv2_left));
edr_up = bvec4(vec4(greaterThanEqual(df(f,g),coef*df(h,c)))*vec4(interp_restriction_lv2_up));
nc.x = ( edr.x && (fx.x || edr_left.x && fx_left.x || edr_up.x && fx_up.x) );
nc.y = ( edr.y && (fx.y || edr_left.y && fx_left.y || edr_up.y && fx_up.y) );
nc.z = ( edr.z && (fx.z || edr_left.z && fx_left.z || edr_up.z && fx_up.z) );
nc.w = ( edr.w && (fx.w || edr_left.w && fx_left.w || edr_up.w && fx_up.w) );
px = lessThanEqual(df(e,f),df(e,h));
res = nc.x ? px.x ? F : H : nc.y ? px.y ? B : F : nc.z ? px.z ? D : B : nc.w ? px.w ? H : D : E;
}
gl_FragColor.rgb = res;
gl_FragColor.a = 1.0;
}

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/*
Hyllian's 5xBR v3.5a Shader
Copyright (C) 2011 Hyllian/Jararaca - sergiogdb@gmail.com
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_texcoord0;
void main() {
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
}

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// PPSSPP: Simple Gauss filter
// Made by Bigpet
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
// The inverse of the texture dimensions along X and Y
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
varying vec2 v_texcoord0;
void main() {
// The parameters are hardcoded for now, but could be
// made into uniforms to control fromt he program.
float GAUSS_SPAN_MAX = 1.5;
//just a variable to describe the maximu
float GAUSS_KERNEL_SIZE = 5.0;
//indices
// XX XX 00 XX XX
// XX 01 02 03 XX
// 04 05 06 07 08
// XX 09 10 11 XX
// XX XX 12 XX XX
//filter strength, rather smooth
// XX XX 01 XX XX
// XX 03 08 03 XX
// 01 08 10 08 01
// XX 03 08 03 XX
// XX XX 01 XX XX
vec2 offset = u_pixelDelta*GAUSS_SPAN_MAX/GAUSS_KERNEL_SIZE;
vec3 rgbSimple0 = 1.0 * texture2D(sampler0, v_texcoord0.xy + offset * vec2( 0.0,-2.0)).xyz;
vec3 rgbSimple1 = 3.0 * texture2D(sampler0, v_texcoord0.xy + offset * vec2(-1.0,-1.0)).xyz;
vec3 rgbSimple2 = 8.0 * texture2D(sampler0, v_texcoord0.xy + offset * vec2( 0.0,-1.0)).xyz;
vec3 rgbSimple3 = 3.0 * texture2D(sampler0, v_texcoord0.xy + offset * vec2( 1.0,-1.0)).xyz;
vec3 rgbSimple4 = 1.0 * texture2D(sampler0, v_texcoord0.xy + offset * vec2(-2.0, 0.0)).xyz;
vec3 rgbSimple5 = 8.0 * texture2D(sampler0, v_texcoord0.xy + offset * vec2(-1.0, 0.0)).xyz;
vec3 rgbSimple6 = 10.0 * texture2D(sampler0, v_texcoord0.xy + offset * vec2( 0.0, 0.0)).xyz;
vec3 rgbSimple7 = 8.0 * texture2D(sampler0, v_texcoord0.xy + offset * vec2( 1.0, 0.0)).xyz;
vec3 rgbSimple8 = 1.0 * texture2D(sampler0, v_texcoord0.xy + offset * vec2( 2.0, 0.0)).xyz;
vec3 rgbSimple9 = 3.0 * texture2D(sampler0, v_texcoord0.xy + offset * vec2(-1.0, 1.0)).xyz;
vec3 rgbSimple10= 8.0 * texture2D(sampler0, v_texcoord0.xy + offset * vec2( 0.0, 1.0)).xyz;
vec3 rgbSimple11= 3.0 * texture2D(sampler0, v_texcoord0.xy + offset * vec2( 1.0, 1.0)).xyz;
vec3 rgbSimple12= 1.0 * texture2D(sampler0, v_texcoord0.xy + offset * vec2( 0.0, 2.0)).xyz;
//vec3 rgbSimple10= vec3(1.0,0.0,0.0);
//vec3 rgbSimple11= vec3(1.0,0.0,0.0);
//vec3 rgbSimple12= vec3(1.0,0.0,0.0);
vec3 rgb = rgbSimple0 +
rgbSimple1 +
rgbSimple2 +
rgbSimple3 +
rgbSimple4 +
rgbSimple5 +
rgbSimple6 +
rgbSimple7 +
rgbSimple8 +
rgbSimple9 +
rgbSimple10 +
rgbSimple11 +
rgbSimple12;
rgb = rgb / 58.0;
gl_FragColor.xyz=rgb;
gl_FragColor.a = 1.0;
}

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// AA-Color shader, Modified to use in PPSSPP. Grabbed from:
// http://forums.ngemu.com/showthread.php?t=76098
// by guest(r) (guest.r@gmail.com)
// license: GNU-GPL
// Color variables
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
const vec3 c_ch = vec3(1.0,1.0,1.0); // rgb color channel intensity
const float a = 1.20 ; // saturation
const float b = 1.00 ; // brightness
const float c = 1.25 ; // contrast
// you can use contrast1,contrast2...contrast4 (or contrast0 for speedup)
float contrast0(float x)
{ return x; }
float contrast1(float x)
{ x = x*1.1547-1.0;
return sign(x)*pow(abs(x),1.0/c)*0.86 + 0.86;}
float contrast2(float x)
{ return normalize(vec2(pow(x,c),pow(0.86,c))).x*1.72;}
float contrast3(float x)
{ return 1.73*pow(0.57735*x,c); }
float contrast4(float x)
{ return clamp(0.866 + c*(x-0.866),0.05, 1.73); }
uniform sampler2D sampler0;
varying vec4 v_texcoord0;
varying vec4 v_texcoord1;
varying vec4 v_texcoord2;
varying vec4 v_texcoord3;
varying vec4 v_texcoord4;
varying vec4 v_texcoord5;
varying vec4 v_texcoord6;
void main()
{
vec3 c10 = texture2D(sampler0, v_texcoord1.xy).xyz;
vec3 c01 = texture2D(sampler0, v_texcoord4.xy).xyz;
vec3 c11 = texture2D(sampler0, v_texcoord0.xy).xyz;
vec3 c21 = texture2D(sampler0, v_texcoord5.xy).xyz;
vec3 c12 = texture2D(sampler0, v_texcoord2.xy).xyz;
vec3 dt = vec3(1.0,1.0,1.0);
float k1=dot(abs(c01-c21),dt);
float k2=dot(abs(c10-c12),dt);
vec3 color = (k1*(c10+c12)+k2*(c01+c21)+0.001*c11)/(2.0*(k1+k2)+0.001);
float x = sqrt(dot(color,color));
color.r = pow(color.r+0.001,a);
color.g = pow(color.g+0.001,a);
color.b = pow(color.b+0.001,a);
gl_FragColor.rgb = contrast4(x)*normalize(color*c_ch)*b;
gl_FragColor.a = 1.0;
}

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// by guest(r) - guest.r@gmail.com
// license: GNU-GPL
attribute vec4 a_position;
attribute vec2 a_texcoord0;
uniform vec2 u_texelDelta;
varying vec4 v_texcoord0;
varying vec4 v_texcoord1;
varying vec4 v_texcoord2;
varying vec4 v_texcoord3;
varying vec4 v_texcoord4;
varying vec4 v_texcoord5;
varying vec4 v_texcoord6;
float scaleoffset = 0.8;
void main()
{
float x = u_texelDelta.x*scaleoffset;
float y = u_texelDelta.y*scaleoffset;
gl_Position = a_position;
v_texcoord0 = a_texcoord0.xyxy;
v_texcoord1 = v_texcoord0;
v_texcoord2 = v_texcoord0;
v_texcoord4 = v_texcoord0;
v_texcoord5 = v_texcoord0;
v_texcoord1.y-=y;
v_texcoord2.y+=y;
v_texcoord4.x-=x;
v_texcoord5.x+=x;
}

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// Simple Bloom shader; created to use in PPSSPP.
// Without excessive samples and complex nested loops
// (to make it compatible with low-end GPUs and to ensure ps_2_0 compatibility).
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
float amount = 0.60; // suitable range = 0.00 - 1.00
float power = 0.5; // suitable range = 0.0 - 1.0
void main()
{
vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz;
vec4 sum = vec4(0);
vec3 bloom;
for(int i= -3 ;i < 3; i++)
{
sum += texture2D(sampler0, v_texcoord0 + vec2(-1, i)*0.004) * amount;
sum += texture2D(sampler0, v_texcoord0 + vec2(0, i)*0.004) * amount;
sum += texture2D(sampler0, v_texcoord0 + vec2(1, i)*0.004) * amount;
}
if (color.r < 0.3 && color.g < 0.3 && color.b < 0.3)
{
bloom = sum.xyz*sum.xyz*0.012 + color;
}
else
{
if (color.r < 0.5 && color.g < 0.5 && color.b < 0.5)
{
bloom = sum.xyz*sum.xyz*0.009 + color;
}
else
{
bloom = sum.xyz*sum.xyz*0.0075 + color;
}
}
bloom = mix(color, bloom, power);
gl_FragColor.rgb = bloom;
gl_FragColor.a = 1.0;
}

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// Modified to use in PPSSPP. Grabbed from:
// http://forums.ngemu.com/showthread.php?t=76098
// Advanced Cartoon shader I
// by guest(r) (guest.r@gmail.com)
// license: GNU-GPL
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
const float bb = 0.5; // effects black border sensitivity; from 0.0 to 1.0
uniform sampler2D sampler0;
varying vec4 v_texcoord0;
varying vec4 v_texcoord1;
varying vec4 v_texcoord2;
varying vec4 v_texcoord3;
varying vec4 v_texcoord4;
varying vec4 v_texcoord5;
varying vec4 v_texcoord6;
void main()
{
vec3 c00 = texture2D(sampler0, v_texcoord5.xy).xyz;
vec3 c10 = texture2D(sampler0, v_texcoord1.xy).xyz;
vec3 c20 = texture2D(sampler0, v_texcoord2.zw).xyz;
vec3 c01 = texture2D(sampler0, v_texcoord3.xy).xyz;
vec3 c11 = texture2D(sampler0, v_texcoord0.xy).xyz;
vec3 c21 = texture2D(sampler0, v_texcoord4.xy).xyz;
vec3 c02 = texture2D(sampler0, v_texcoord1.zw).xyz;
vec3 c12 = texture2D(sampler0, v_texcoord2.xy).xyz;
vec3 c22 = texture2D(sampler0, v_texcoord6.xy).xyz;
vec3 dt = vec3(1.0,1.0,1.0);
float d1=dot(abs(c00-c22),dt);
float d2=dot(abs(c20-c02),dt);
float hl=dot(abs(c01-c21),dt);
float vl=dot(abs(c10-c12),dt);
float d = bb*(d1+d2+hl+vl)/(dot(c11,dt)+0.15);
float lc = 4.0*length(c11);
float f = fract(lc); f*=f;
lc = 0.25*(floor(lc) + f*f)+0.05;
c11 = 4.0*normalize(c11);
vec3 frct = fract(c11); frct*=frct;
c11 = floor(c11)+ 0.05*dt + frct*frct;
gl_FragColor.rgb = 0.25*lc*(1.1-d*sqrt(d))*c11;
gl_FragColor.a = 1.0;
}

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attribute vec4 a_position;
attribute vec2 a_texcoord0;
uniform vec2 u_texelDelta;
varying vec4 v_texcoord0;
varying vec4 v_texcoord1;
varying vec4 v_texcoord2;
varying vec4 v_texcoord3;
varying vec4 v_texcoord4;
varying vec4 v_texcoord5;
varying vec4 v_texcoord6;
float scaleoffset = 0.8; //edge detection offset
void main()
{
float x = u_texelDelta.x*scaleoffset;
float y = u_texelDelta.y*scaleoffset;
vec2 dg1 = vec2( x,y);
vec2 dg2 = vec2(-x,y);
vec2 dx = vec2(x,0.0);
vec2 dy = vec2(0.0,y);
gl_Position = a_position;
v_texcoord0=a_texcoord0.xyxy;
v_texcoord1.xy = v_texcoord0.xy - dy;
v_texcoord2.xy = v_texcoord0.xy + dy;
v_texcoord3.xy = v_texcoord0.xy - dx;
v_texcoord4.xy = v_texcoord0.xy + dx;
v_texcoord5.xy = v_texcoord0.xy - dg1;
v_texcoord6.xy = v_texcoord0.xy + dg1;
v_texcoord1.zw = v_texcoord0.xy - dg2;
v_texcoord2.zw = v_texcoord0.xy + dg2;
}

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// Retro (CRT) shader, created to use in PPSSPP.
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
uniform vec4 u_time;
void main()
{
// scanlines
int vPos = int( ( v_texcoord0.y + u_time.x * 0.5 ) * 272.0 );
float line_intensity = mod( float(vPos), 2.0 );
// color shift
float off = line_intensity * 0.0005;
vec2 shift = vec2( off, 0 );
// shift R and G channels to simulate NTSC color bleed
vec2 colorShift = vec2( 0.001, 0 );
float r = texture2D( sampler0, v_texcoord0 + colorShift + shift ).x;
float g = texture2D( sampler0, v_texcoord0 - colorShift + shift ).y;
float b = texture2D( sampler0, v_texcoord0 ).z;
vec4 c = vec4( r, g * 0.99, b, 1.0 ) * clamp( line_intensity, 0.85, 1.0 );
float rollbar = sin( ( v_texcoord0.y + u_time.x ) * 4.0 );
gl_FragColor.rgba = c + (rollbar * 0.02);
}

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# You can have multiple ini files if you want, it doesn't matter.
[FXAA]
Name=FXAA Antialiasing
Author=nVidia
Fragment=fxaa.fsh
Vertex=fxaa.vsh
[CRT]
Name=CRT Scanlines
Author=KillaMaaki
Fragment=crt.fsh
Vertex=fxaa.vsh
60fps=True
[Natural]
Name=Natural Colors
Fragment=natural.fsh
Vertex=natural.vsh
[NaturalA]
Name=Natural Colors (No Blur)
Fragment=naturalA.fsh
Vertex=natural.vsh
[Vignette]
Name=Vignette
Author=Henrik
Fragment=vignette.fsh
Vertex=fxaa.vsh
[Grayscale]
Name=Grayscale
Author=Henrik
Fragment=grayscale.fsh
Vertex=fxaa.vsh
[Bloom]
Name=Bloom
Fragment=bloom.fsh
Vertex=fxaa.vsh
[Sharpen]
Name=Sharpen
Fragment=sharpen.fsh
Vertex=fxaa.vsh
[InverseColors]
Name=Inverse Colors
Author=Henrik
Fragment=inversecolors.fsh
Vertex=fxaa.vsh
[Scanlines]
Name=Scanlines (CRT)
Fragment=scanlines.fsh
Vertex=fxaa.vsh
OutputResolution=True
[Cartoon]
Name=Cartoon
Fragment=cartoon.fsh
Vertex=cartoon.vsh
[4xHqGLSL]
Name=4xHqGLSL Upscaler
Fragment=4xhqglsl.fsh
Vertex=4xhqglsl.vsh
OutputResolution=True
Upscaling=True
[AAColor]
Name=AA-Color
Fragment=aacolor.fsh
Vertex=aacolor.vsh
[UpscaleSpline36]
Name=Spline36 Upscaler
Fragment=upscale_spline36.fsh
Vertex=upscale_spline36.vsh
OutputResolution=True
RequiresIntSupport=True
Upscaling=True
[5xBR]
Name=5xBR Upscaler
Author=Hyllian
Fragment=5xBR.fsh
Vertex=5xBR.vsh
OutputResolution=True
Upscaling=True
[5xBR-lv2]
Name=5xBR lv2 Upscaler
Author=Hyllian (tweak by guest.r)
Fragment=5xBR-lv2.fsh
Vertex=5xBR.vsh
OutputResolution=True
Upscaling=True
[VideoSmoothingAA]
Name=Video aware guest.r AA 4.o
Author=guest.r(tweak by LunaMoo)
Fragment=videoAA.fsh
Vertex=fxaa.vsh
OutputResolution=True
[SSAA(Gauss)]
Name=Super Sampling AA(Gauss)
Fragment=GaussianDownscale.fsh
Vertex=fxaa.vsh
OutputResolution=True
SSAA=2

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// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
// The inverse of the texture dimensions along X and Y
uniform vec2 u_texelDelta;
varying vec2 v_texcoord0;
void main() {
// The parameters are hardcoded for now, but could be
// made into uniforms to control fromt he program.
float FXAA_SPAN_MAX = 8.0;
float FXAA_REDUCE_MUL = 1.0/8.0;
float FXAA_REDUCE_MIN = (1.0/128.0);
vec3 rgbNW = texture2D(sampler0, v_texcoord0.xy + (vec2(-1.0, -1.0) * u_texelDelta)).xyz;
vec3 rgbNE = texture2D(sampler0, v_texcoord0.xy + (vec2(+1.0, -1.0) * u_texelDelta)).xyz;
vec3 rgbSW = texture2D(sampler0, v_texcoord0.xy + (vec2(-1.0, +1.0) * u_texelDelta)).xyz;
vec3 rgbSE = texture2D(sampler0, v_texcoord0.xy + (vec2(+1.0, +1.0) * u_texelDelta)).xyz;
vec3 rgbM = texture2D(sampler0, v_texcoord0.xy).xyz;
vec3 luma = vec3(0.299, 0.587, 0.114);
float lumaNW = dot(rgbNW, luma);
float lumaNE = dot(rgbNE, luma);
float lumaSW = dot(rgbSW, luma);
float lumaSE = dot(rgbSE, luma);
float lumaM = dot( rgbM, luma);
float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));
float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));
vec2 dir;
dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));
dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));
float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);
float rcpDirMin = 1.0/(min(abs(dir.x), abs(dir.y)) + dirReduce);
dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX),
max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX), dir * rcpDirMin)) * u_texelDelta;
vec3 rgbA = (1.0/2.0) * (
texture2D(sampler0, v_texcoord0.xy + dir * (1.0/3.0 - 0.5)).xyz +
texture2D(sampler0, v_texcoord0.xy + dir * (2.0/3.0 - 0.5)).xyz);
vec3 rgbB = rgbA * (1.0/2.0) + (1.0/4.0) * (
texture2D(sampler0, v_texcoord0.xy + dir * (0.0/3.0 - 0.5)).xyz +
texture2D(sampler0, v_texcoord0.xy + dir * (3.0/3.0 - 0.5)).xyz);
float lumaB = dot(rgbB, luma);
if((lumaB < lumaMin) || (lumaB > lumaMax)){
gl_FragColor.xyz=rgbA;
} else {
gl_FragColor.xyz=rgbB;
}
gl_FragColor.a = 1.0;
}

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attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_texcoord0;
void main() {
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
}

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// Simple grayscale shader
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
void main() {
vec3 rgb = texture2D(sampler0, v_texcoord0.xy).xyz;
float luma = dot(rgb, vec3(0.299, 0.587, 0.114));
gl_FragColor.rgb = vec3(luma, luma, luma);
gl_FragColor.a = 1.0;
}

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// Simple false color shader
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
void main() {
vec3 rgb = texture2D(sampler0, v_texcoord0.xy).xyz;
float luma = dot(rgb, vec3(0.299, 0.587, 0.114));
vec3 gray = vec3(luma, luma, luma) - 0.5;
rgb -= vec3(0.5, 0.5, 0.5);
gl_FragColor.rgb = mix(rgb, gray, 2.0) + 0.5;
gl_FragColor.a = 1.0;
}

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// Natural Vision Shader, modified to use in PPSSPP.
// by ShadX (Modded by SimoneT)
// http://forums.ngemu.com/showthread.php?t=76098
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec4 v_texcoord0;
varying vec4 v_texcoord1;
varying vec4 v_texcoord2;
varying vec4 v_texcoord3;
const mat3 RGBtoYIQ = mat3(0.299, 0.596, 0.212,
0.587,-0.275,-0.523,
0.114,-0.321, 0.311);
const mat3 YIQtoRGB = mat3(1.0, 1.0, 1.0,
0.95568806036115671171,-0.27158179694405859326,-1.1081773266826619523,
0.61985809445637075388,-0.64687381613840131330, 1.7050645599191817149);
const vec3 val00 = vec3( 1.2, 1.2, 1.2);
void main()
{
vec3 c0,c1;
c0 = texture2D(sampler0,v_texcoord0.xy).xyz;
c0+=(texture2D(sampler0,v_texcoord0.zy).xyz)*0.25;
c0+=(texture2D(sampler0,v_texcoord0.xw).xyz)*0.25;
c0+=(texture2D(sampler0,v_texcoord0.zw).xyz)*0.125;
c0+= texture2D(sampler0,v_texcoord1.xy).xyz;
c0+=(texture2D(sampler0,v_texcoord1.zy).xyz)*0.25;
c0+=(texture2D(sampler0,v_texcoord1.xw).xyz)*0.25;
c0+=(texture2D(sampler0,v_texcoord1.zw).xyz)*0.125;
c0+= texture2D(sampler0,v_texcoord2.xy).xyz;
c0+=(texture2D(sampler0,v_texcoord2.zy).xyz)*0.25;
c0+=(texture2D(sampler0,v_texcoord2.xw).xyz)*0.25;
c0+=(texture2D(sampler0,v_texcoord2.zw).xyz)*0.125;
c0+= texture2D(sampler0,v_texcoord3.xy).xyz;
c0+=(texture2D(sampler0,v_texcoord3.zy).xyz)*0.25;
c0+=(texture2D(sampler0,v_texcoord3.xw).xyz)*0.25;
c0+=(texture2D(sampler0,v_texcoord3.zw).xyz)*0.125;
c0*=0.153846153846;
c1=RGBtoYIQ*c0;
c1=vec3(pow(c1.x,val00.x),c1.yz*val00.yz);
gl_FragColor.rgb=YIQtoRGB*c1;
gl_FragColor.a = 1.0;
}

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uniform vec2 u_texelDelta;
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec4 v_texcoord0;
varying vec4 v_texcoord1;
varying vec4 v_texcoord2;
varying vec4 v_texcoord3;
void main()
{
gl_Position=a_position;
v_texcoord0=a_texcoord0.xyxy+vec4(-0.5,-0.5,-1.5,-1.5)*u_texelDelta.xyxy;
v_texcoord1=a_texcoord0.xyxy+vec4( 0.5,-0.5, 1.5,-1.5)*u_texelDelta.xyxy;
v_texcoord2=a_texcoord0.xyxy+vec4(-0.5, 0.5,-1.5, 1.5)*u_texelDelta.xyxy;
v_texcoord3=a_texcoord0.xyxy+vec4( 0.5, 0.5, 1.5, 1.5)*u_texelDelta.xyxy;
}

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// Natural Vision Shader with removed blur.
// by ShadX (Modded by SimoneT and Leopard20)
// http://forums.ngemu.com/showthread.php?t=76098
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec4 v_texcoord0;
varying vec4 v_texcoord1;
varying vec4 v_texcoord2;
varying vec4 v_texcoord3;
const mat3 RGBtoYIQ = mat3(0.299, 0.596, 0.212,
0.587,-0.275,-0.523,
0.114,-0.321, 0.311);
const mat3 YIQtoRGB = mat3(1.0, 1.0, 1.0,
0.95568806036115671171,-0.27158179694405859326,-1.1081773266826619523,
0.61985809445637075388,-0.64687381613840131330, 1.7050645599191817149);
const vec3 val00 = vec3( 1.2, 1.2, 1.2);
void main()
{
vec3 c0,c1;
c0 = texture2D(sampler0,v_texcoord0.xy).xyz;
c1=RGBtoYIQ*c0;
c1=vec3(pow(c1.x,val00.x),c1.yz*val00.yz);
gl_FragColor.rgb=YIQtoRGB*c1;
gl_FragColor.a = 1.0;
}

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// Advanced Scanlines (CRT) shader, created to use in PPSSPP.
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
float amount = 1.0; // suitable range = 0.0 - 1.0
float intensity = 0.5; // suitable range = 0.0 - 1.0
void main()
{
float pos0 = ((v_texcoord0.y + 1.0) * 170.0*amount);
float pos1 = cos((fract( pos0 ) - 0.5)*3.1415926*intensity)*1.5;
vec4 rgb = texture2D( sampler0, v_texcoord0 );
// slight contrast curve
vec4 color = rgb*0.5+0.5*rgb*rgb*1.2;
// color tint
color *= vec4(0.9,1.0,0.7, 0.0);
// vignette
color *= 1.1 - 0.6 * (dot(v_texcoord0 - 0.5, v_texcoord0 - 0.5) * 2.0);
gl_FragColor.rgba = mix(vec4(0,0,0,0), color, pos1);
}

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// Simple sharpen shader; created to use in PPSSPP
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
float amount = 1.5;
void main()
{
vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz;
color -= texture2D(sampler0, v_texcoord0.xy+0.0001).xyz*7.0*amount;
color += texture2D(sampler0, v_texcoord0.xy-0.0001).xyz*7.0*amount;
gl_FragColor.rgb = color;
}

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// Spline36 upscaling shader.
// See issue #3921
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_position;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
const vec2 HALF_PIXEL = vec2(0.5, 0.5);
float spline36_0_1(float x) {
return ((13.0 / 11.0 * x - 453.0 / 209.0) * x - 3.0 / 209.0) * x + 1.0;
}
float spline36_1_2(float x) {
return ((-6.0 / 11.0 * x + 612.0 / 209.0) * x - 1038.0 / 209.0) * x + 540.0 / 209.0;
}
float spline36_2_3(float x) {
return ((1.0 / 11.0 * x - 159.0 / 209.0) * x + 434.0 / 209.0) * x - 384.0 / 209.0;
}
vec4 rgb(int inputX, int inputY) {
return texture2D(sampler0, (vec2(inputX, inputY) + HALF_PIXEL) * u_texelDelta);
}
vec4 interpolateHorizontally(vec2 inputPos, ivec2 inputPosFloor, int dy) {
float sumOfWeights = 0.0;
vec4 sumOfWeightedPixel = vec4(0.0);
float x;
float weight;
x = inputPos.x - float(inputPosFloor.x - 2);
weight = spline36_2_3(x);
sumOfWeights += weight;
sumOfWeightedPixel += weight * rgb(inputPosFloor.x - 2, inputPosFloor.y + dy);
--x;
weight = spline36_1_2(x);
sumOfWeights += weight;
sumOfWeightedPixel += weight * rgb(inputPosFloor.x - 1, inputPosFloor.y + dy);
--x;
weight = spline36_0_1(x);
sumOfWeights += weight;
sumOfWeightedPixel += weight * rgb(inputPosFloor.x + 0, inputPosFloor.y + dy);
x = 1.0 - x;
weight = spline36_0_1(x);
sumOfWeights += weight;
sumOfWeightedPixel += weight * rgb(inputPosFloor.x + 1, inputPosFloor.y + dy);
++x;
weight = spline36_1_2(x);
sumOfWeights += weight;
sumOfWeightedPixel += weight * rgb(inputPosFloor.x + 2, inputPosFloor.y + dy);
++x;
weight = spline36_2_3(x);
sumOfWeights += weight;
sumOfWeightedPixel += weight * rgb(inputPosFloor.x + 3, inputPosFloor.y + dy);
return sumOfWeightedPixel / sumOfWeights;
}
vec4 process(vec2 outputPos) {
vec2 inputPos = outputPos / u_texelDelta;
ivec2 inputPosFloor = ivec2(inputPos);
// Vertical interporation
float sumOfWeights = 0.0;
vec4 sumOfWeightedPixel = vec4(0.0);
float weight;
float y;
y = inputPos.y - float(inputPosFloor.y - 2);
weight = spline36_2_3(y);
sumOfWeights += weight;
sumOfWeightedPixel += weight * interpolateHorizontally(inputPos, inputPosFloor, -2);
--y;
weight = spline36_1_2(y);
sumOfWeights += weight;
sumOfWeightedPixel += weight * interpolateHorizontally(inputPos, inputPosFloor, -1);
--y;
weight = spline36_0_1(y);
sumOfWeights += weight;
sumOfWeightedPixel += weight * interpolateHorizontally(inputPos, inputPosFloor, +0);
y = 1.0 - y;
weight = spline36_0_1(y);
sumOfWeights += weight;
sumOfWeightedPixel += weight * interpolateHorizontally(inputPos, inputPosFloor, +1);
++y;
weight = spline36_1_2(y);
sumOfWeights += weight;
sumOfWeightedPixel += weight * interpolateHorizontally(inputPos, inputPosFloor, +2);
++y;
weight = spline36_2_3(y);
sumOfWeights += weight;
sumOfWeightedPixel += weight * interpolateHorizontally(inputPos, inputPosFloor, +3);
return vec4((sumOfWeightedPixel / sumOfWeights).xyz, 1.0);
}
void main()
{
gl_FragColor.rgba = process(v_position);
}

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attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_position;
void main()
{
gl_Position = a_position;
v_position = a_texcoord0;
}

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/*
AA shader 4.o / AA shader 4.o - filtro
Copyright (C) 2014 guest(r) - guest.r@gmail.com
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Modified as video aware smoothing effect for PPSSPP.
// Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing.
// Also auto translation fails with bool uniform, which is why u_video is defined as float.
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
uniform float u_video;
//===========
varying vec2 v_texcoord0;
const vec3 dt = vec3(1.0,1.0,1.0);
vec3 texture2d (vec2 texcoord) {
float scale = 1.0;
if (u_video==1.0){
scale = 2.0;
} else {
scale = 7.0;
}
vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale;
vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale;
vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz;
vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz;
vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz;
vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz;
float m1=dot(abs(s00-s22),dt)+0.001;
float m2=dot(abs(s02-s20),dt)+0.001;
return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2);
}
vec3 texture2dd (vec2 texcoord) {
float scale = 1.0;
if (u_video==1.0){
scale = 2.0;
} else {
scale = 7.0;
}
vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale;
vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale;
vec3 c11 = texture2D(sampler0, texcoord ).xyz;
vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz;
vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz;
vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz;
vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz;
vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz;
vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz;
vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz;
vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz;
float d1=dot(abs(c00-c22),dt)+0.001;
float d2=dot(abs(c20-c02),dt)+0.001;
float m1=dot(abs(s00-s22),dt)+0.001;
float m2=dot(abs(s02-s20),dt)+0.001;
vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2));
return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2));
}
void main() {
float scale = 7.0;
bool filtro = false;
if (u_video==1.0){
scale = 2.0;
filtro = true;
} else {
scale = 7.0;
filtro = false;
}
// Calculating texel coordinates
vec2 size = vec2(480.0,272.0)*scale;
vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale;
vec2 OGL2Pos = v_texcoord0 * size;
vec2 fp = fract(OGL2Pos);
vec2 dx = vec2(inv_size.x,0.0);
vec2 dy = vec2(0.0, inv_size.y);
vec2 g1 = vec2(inv_size.x,inv_size.y);
vec2 g2 = vec2(-inv_size.x,inv_size.y);
vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size;
// Reading the texels
vec3 C0 = texture2d(pC4 - g1);
vec3 C1 = texture2d(pC4 - dy);
vec3 C2 = texture2d(pC4 - g2);
vec3 C3 = texture2d(pC4 - dx);
vec3 C4 = texture2d(pC4 );
vec3 C5 = texture2d(pC4 + dx);
vec3 C6 = texture2d(pC4 + g2);
vec3 C7 = texture2d(pC4 + dy);
vec3 C8 = texture2d(pC4 + g1);
vec3 ul, ur, dl, dr;
float m1, m2;
m1 = dot(abs(C0-C4),dt)+0.001;
m2 = dot(abs(C1-C3),dt)+0.001;
ul = (m2*(C0+C4)+m1*(C1+C3))/(m1+m2);
m1 = dot(abs(C1-C5),dt)+0.001;
m2 = dot(abs(C2-C4),dt)+0.001;
ur = (m2*(C1+C5)+m1*(C2+C4))/(m1+m2);
m1 = dot(abs(C3-C7),dt)+0.001;
m2 = dot(abs(C6-C4),dt)+0.001;
dl = (m2*(C3+C7)+m1*(C6+C4))/(m1+m2);
m1 = dot(abs(C4-C8),dt)+0.001;
m2 = dot(abs(C5-C7),dt)+0.001;
dr = (m2*(C4+C8)+m1*(C5+C7))/(m1+m2);
vec3 result = vec3(0.5*((dr*fp.x+dl*(1.0-fp.x))*fp.y+(ur*fp.x+ul*(1.0-fp.x))*(1.0-fp.y)));
if(filtro){
vec3 c11 = 0.5*((dr*fp.x+dl*(1.0-fp.x))*fp.y+(ur*fp.x+ul*(1.0-fp.x))*(1.0-fp.y));
inv_size = vec2(2.0/480.0,2.0/272.0)/scale;;
dx = vec2(inv_size.x,0.0);
dy = vec2(0.0,inv_size.y);
g1 = vec2( inv_size.x,inv_size.y);
g2 = vec2(-inv_size.x,inv_size.y);
pC4 = v_texcoord0;
C0 = texture2dd(pC4-g1);
C1 = texture2dd(pC4-dy);
C2 = texture2dd(pC4-g2);
C3 = texture2dd(pC4-dx);
C4 = texture2dd(pC4 );
C5 = texture2dd(pC4+dx);
C6 = texture2dd(pC4+g2);
C7 = texture2dd(pC4+dy);
C8 = texture2dd(pC4+g1);
vec3 mn1 = min(min(C0,C1),C2);
vec3 mn2 = min(min(C3,C4),C5);
vec3 mn3 = min(min(C6,C7),C8);
vec3 mx1 = max(max(C0,C1),C2);
vec3 mx2 = max(max(C3,C4),C5);
vec3 mx3 = max(max(C6,C7),C8);
mn1 = min(min(mn1,mn2),mn3);
mx1 = max(max(mx1,mx2),mx3);
vec3 dif1 = abs(c11-mn1) + 0.0001*dt;
vec3 dif2 = abs(c11-mx1) + 0.0001*dt;
float filterparam = 2.0;
dif1=vec3(pow(dif1.x,filterparam),pow(dif1.y,filterparam),pow(dif1.z,filterparam));
dif2=vec3(pow(dif2.x,filterparam),pow(dif2.y,filterparam),pow(dif2.z,filterparam));
c11.r = (dif1.x*mx1.x + dif2.x*mn1.x)/(dif1.x + dif2.x);
c11.g = (dif1.y*mx1.y + dif2.y*mn1.y)/(dif1.y + dif2.y);
c11.b = (dif1.z*mx1.z + dif2.z*mn1.z)/(dif1.z + dif2.z);
result = c11;
}
gl_FragColor.xyz=result.xyz;
gl_FragColor.a = 1.0;
}

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// Simple vignette shader - darker towards the corners like in the unprocessed output of a real camera.
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
void main() {
float vignette = 1.1 - 0.6 * (dot(v_texcoord0 - 0.5, v_texcoord0 - 0.5) * 2.0);
vec3 rgb = texture2D(sampler0, v_texcoord0.xy).xyz;
gl_FragColor.rgb = vignette * rgb;
gl_FragColor.a = 1.0;
}

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