Files
retroarch_system/system/PPSSPP/shaders/naturalA.fsh
Abdessamad DERRAZ d9fc3b32f0 RetroArch Pack
2020-05-08 17:25:48 +02:00

40 lines
962 B
GLSL

// Natural Vision Shader with removed blur.
// by ShadX (Modded by SimoneT and Leopard20)
// http://forums.ngemu.com/showthread.php?t=76098
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec4 v_texcoord0;
varying vec4 v_texcoord1;
varying vec4 v_texcoord2;
varying vec4 v_texcoord3;
const mat3 RGBtoYIQ = mat3(0.299, 0.596, 0.212,
0.587,-0.275,-0.523,
0.114,-0.321, 0.311);
const mat3 YIQtoRGB = mat3(1.0, 1.0, 1.0,
0.95568806036115671171,-0.27158179694405859326,-1.1081773266826619523,
0.61985809445637075388,-0.64687381613840131330, 1.7050645599191817149);
const vec3 val00 = vec3( 1.2, 1.2, 1.2);
void main()
{
vec3 c0,c1;
c0 = texture2D(sampler0,v_texcoord0.xy).xyz;
c1=RGBtoYIQ*c0;
c1=vec3(pow(c1.x,val00.x),c1.yz*val00.yz);
gl_FragColor.rgb=YIQtoRGB*c1;
gl_FragColor.a = 1.0;
}