Files
retroarch_system/system/PPSSPP/shaders/sharpen.fsh
Abdessamad DERRAZ d9fc3b32f0 RetroArch Pack
2020-05-08 17:25:48 +02:00

20 lines
437 B
GLSL

// Simple sharpen shader; created to use in PPSSPP
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
float amount = 1.5;
void main()
{
vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz;
color -= texture2D(sampler0, v_texcoord0.xy+0.0001).xyz*7.0*amount;
color += texture2D(sampler0, v_texcoord0.xy-0.0001).xyz*7.0*amount;
gl_FragColor.rgb = color;
}