RetroArch Pack

This commit is contained in:
Abdessamad DERRAZ
2020-05-08 17:25:48 +02:00
parent 849cc2a33c
commit d9fc3b32f0
3164 changed files with 2458568 additions and 1 deletions

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// Anaglyph Amber-Blue shader based on Dubois algorithm
// Constants taken from the screenshot:
// "https://www.flickr.com/photos/e_dubois/5230654930/"
// Eric Dubois
void main()
{
float4 c0 = SampleLayer(0);
float4 c1 = SampleLayer(1);
float3 lr = float3( 1.062,-0.205, 0.299);
float3 lg = float3(-0.026, 0.908, 0.068);
float3 lb = float3(-0.038,-0.173, 0.022);
float3 rr = float3(-0.016,-0.123,-0.017);
float3 rg = float3( 0.006, 0.062, 0.017);
float3 rb = float3(-0.094,-0.185, 0.991);
SetOutput(float4(dot(lr, c0.rgb) + dot(rr, c1.rgb), dot(lg, c0.rgb) + dot(rg, c1.rgb), dot(lb, c0.rgb) + dot(rb, c1.rgb), c0.a));
}

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// Anaglyph Green-Magenta shader based on Dubois algorithm
// Constants taken from the screenshot:
// "https://www.flickr.com/photos/e_dubois/5132528166/"
// Eric Dubois
void main()
{
float4 c0 = SampleLayer(0);
float4 c1 = SampleLayer(1);
float3 lr = float3(-0.062,-0.158,-0.039);
float3 lg = float3( 0.284, 0.668, 0.143);
float3 lb = float3(-0.015,-0.027, 0.021);
float3 rr = float3( 0.529, 0.705, 0.024);
float3 rg = float3(-0.016,-0.015, 0.065);
float3 rb = float3( 0.009, 0.075, 0.937);
SetOutput(float4(dot(lr, c0.rgb) + dot(rr, c1.rgb), dot(lg, c0.rgb) + dot(rg, c1.rgb), dot(lb, c0.rgb) + dot(rb, c1.rgb), c0.a));
}

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// Anaglyph Red-Cyan shader based on Dubois algorithm
// Constants taken from the paper:
// "Conversion of a Stereo Pair to Anaglyph with
// the Least-Squares Projection Method"
// Eric Dubois, March 2009
void main()
{
float4 c0 = SampleLayer(0);
float4 c1 = SampleLayer(1);
float3 lr = float3( 0.437, 0.449, 0.164);
float3 lg = float3(-0.062,-0.062,-0.024);
float3 lb = float3(-0.048,-0.050,-0.017);
float3 rr = float3(-0.011,-0.032,-0.007);
float3 rg = float3( 0.377, 0.761, 0.009);
float3 rb = float3(-0.026,-0.093, 1.234);
SetOutput(float4(dot(lr, c0.rgb) + dot(rr, c1.rgb), dot(lg, c0.rgb) + dot(rg, c1.rgb), dot(lb, c0.rgb) + dot(rb, c1.rgb), c0.a));
}

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// Anaglyph Red-Cyan shader without compensation
void main()
{
float4 c0 = SampleLayer(0);
float4 c1 = SampleLayer(1);
SetOutput(float4(c0.r, c1.gb, c0.a));
}

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// Anaglyph Red-Cyan grayscale shader
void main()
{
float4 c0 = SampleLayer(0);
float avg0 = (c0.r + c0.g + c0.b) / 3.0;
float4 c1 = SampleLayer(1);
float avg1 = (c1.r + c1.g + c1.b) / 3.0;
SetOutput(float4(avg0, avg1, avg1, c0.a));
}

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// Anaglyph Red-Cyan luma grayscale shader
// Info: https://web.archive.org/web/20040101053504/http://www.oreillynet.com:80/cs/user/view/cs_msg/8691
void main()
{
float3 luma = float3(0.222, 0.707, 0.071);
float4 c0 = SampleLayer(0);
float avg0 = dot(c0.rgb, luma);
float4 c1 = SampleLayer(1);
float avg1 = dot(c1.rgb, luma);
SetOutput(float4(avg0, avg1, avg1, c0.a));
}