RetroArch Pack

This commit is contained in:
Abdessamad DERRAZ
2020-05-08 17:25:48 +02:00
parent 849cc2a33c
commit d9fc3b32f0
3164 changed files with 2458568 additions and 1 deletions

View File

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// Simple vignette shader - darker towards the corners like in the unprocessed output of a real camera.
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
void main() {
float vignette = 1.1 - 0.6 * (dot(v_texcoord0 - 0.5, v_texcoord0 - 0.5) * 2.0);
vec3 rgb = texture2D(sampler0, v_texcoord0.xy).xyz;
gl_FragColor.rgb = vignette * rgb;
gl_FragColor.a = 1.0;
}