RetroArch Pack
This commit is contained in:
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system/PPSSPP/compat.ini
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699
system/PPSSPP/compat.ini
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# ========================================================================================
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# compat.ini for PPSSPP
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# ========================================================================================
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#
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# This file is not meant to be user-editable, although is kept as a separate ini
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# file instead of compiled into the code for debugging purposes.
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#
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# The uses cases are strict:
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# * Enable fixes for things we can't reasonably emulate without completely ruining
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# performance for other games, such as the screen copies in Dangan Ronpa
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# * Disabling accuracy features like 16-bit depth rounding, when we can't seem to
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# implement them at all in a 100% compatible way
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# * Emergency game-specific compatibility fixes before releases, such as the GTA
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# music problem where every attempted fix has reduced compatibility with other games
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# * Enable "unsafe" performance optimizations that some games can tolerate and
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# others cannot. We do not currently have any of those.
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#
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# This functionality should NOT be used for any of the following:
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# * Cheats
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# * Fun hacks, like enlarged heads or whatever
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# * Fixing general compatibility issues. First try to find a general solution. Try hard.
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#
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# Game IDs can be looked up at GameFAQs, for example:
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# http://www.gamefaqs.com/psp/925776-grand-theft-auto-liberty-city-stories/data
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# Sometimes the information may be incomplete though.
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#
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# ========================================================================================
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# Issue numbers refer to issues on https://github.com/hrydgard/ppsspp/issues
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# ========================================================================================
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[VertexDepthRounding]
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# Phantasy Star Portable needs depth rounding to 16-bit precision for text to show up.
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# It's enough to do it at the vertex granularity. #3777
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# Phantasy Star Portable
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ULJM05309 = true
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ULUS10410 = true
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ULES01218 = true
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ULJM08023 = true
|
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ULES01218 = true
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# Phantasy Star Portable 1 Demo
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NPUH90023 = true
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# Phantasy Star Portable 2
|
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ULES01439 = true
|
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ULUS10529 = true
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ULJM05493 = true
|
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NPJH50043 = true
|
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ULJM08030 = true
|
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NPUH90023 = true
|
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ULJM91014 = true
|
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NPJH90002 = true
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ULJM05732 = true
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NPJH50332 = true
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# Phantasy Star Portable 2 JP Demo
|
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ULJM91018 = true
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NPJH90062 = true
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# Phantasy Star Portable Infinity Demo
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NPJH90157 = true # Infinity demo
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# Puyo Puyo Fever 2 #3663 (layering)
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ULJM05058 = true
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# NBA 2K13 #6603 (menu glitches)
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ULAS42332 = true
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ULJS00551 = true
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NPJH50713 = true
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ULJS00596 = true
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ULES01578 = true
|
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ULUS10598 = true
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# Power Stone Collection #6257 (map arrow)
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ULES00496 = true
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ULUS10171 = true
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ULJM05178 = true
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# Taiko no Tatsujin Portable DX #7920 (missing text)
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ULJS00383 = true
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NPJH50426 = true
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ULAS42282 = true
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# PhotoKano #7920 (missing text)
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ULJS00378 = true
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NPJH50579 = true
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ULJS19069 = true
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NPJH50579 = true
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[PixelDepthRounding]
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# Heroes Phantasia requires pixel depth rounding. #6485 (flickering overlaid sprites)
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NPJH50558 = true
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ULJS00456 = true
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ULJS00454 = true
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# Heroes Phantasia Limited Edition Disc requires pixel depth rounding.
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ULJS00455 = true
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# Phantasy Star games flickering
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# Phantasy Star Portable
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ULJM05309 = true
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ULUS10410 = true
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ULES01218 = true
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ULJM08023 = true
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ULES01218 = true
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# Phantasy Star Portable 1 Demo
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NPUH90023 = true
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# Phantasy Star Portable 2
|
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ULES01439 = true
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ULUS10529 = true
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ULJM05493 = true
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NPJH50043 = true
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ULJM08030 = true
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NPUH90023 = true
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ULJM91014 = true
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NPJH90002 = true
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ULJM05732 = true
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NPJH50332 = true
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# Phantasy Star Portable 2 JP Demo
|
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ULJM91018 = true
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NPJH90062 = true
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# Phantasy Star Portable Infinity Demo
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NPJH90157 = true # Infinity demo
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[DepthRangeHack]
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# Phantasy Star Portable 2 and Infinity both use viewport depth outside [0, 1].
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# This gets clamped in our current implementation, but attempts to fix it run into
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# Other bugs, so we've restored this hack for now.
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# Phantasy Star Portable
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ULJM05309 = true
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ULUS10410 = true
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ULES01218 = true
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ULJM08023 = true
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ULES01218 = true
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# Phantasy Star Portable 1 Demo
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NPUH90023 = true
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# Phantasy Star Portable 2
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ULES01439 = true
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ULUS10529 = true
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ULJM05493 = true
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NPJH50043 = true
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ULJM08030 = true
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NPUH90023 = true
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ULJM91014 = true
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NPJH90002 = true
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ULJM05732 = true
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NPJH50332 = true
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# Phantasy Star Portable 2 JP Demo
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ULJM91018 = true
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NPJH90062 = true
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# Phantasy Star Portable Infinity Demo
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NPJH90157 = true # Infinity demo
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# Test Drive Unlimited
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# just to disable range culling without adding another hack
|
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# since it causes a lot of missing geometry when driving
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ULES00637 = true
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ULKS46126 = true
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ULUS10249 = true
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[ClearToRAM]
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# SOCOM Navy Seals games require this. See issue #8973.
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# Navy Seals : Tactical Strike
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UCES00855 = true
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UCUS98649 = true
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NPJG00035 = true
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NPJG90068 = true
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UCJS10102 = true
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# Tactical Strike demo
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NPUG70003 = true
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# Fireteam Bravo
|
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UCKS45021 = true
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UCUS98615 = true
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UCES00038 = true
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ULES00038 = true
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# Fireteam Bravo 2
|
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UCES00543 = true
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UCUS98645 = true
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# Fireteam Bravo 2 Demo
|
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UCUS98677 = true
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UCUS98691 = true
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# Fireteam Bravo 3
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NPHG00032 = true
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UCUS98716 = true
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UCES01242 = true
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[Force04154000Download]
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# This applies a hack to Dangan Ronpa, its demo, and its sequel.
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# The game draws solid colors to a small framebuffer, and then reads this directly in VRAM.
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# We force this framebuffer to 1x and force download it automatically.
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NPJH50631 = true
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NPJH50372 = true
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NPJH90164 = true
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NPJH50515 = true
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# Let's also apply to Me & My Katamari.
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ULUS10094 = true
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ULES00339 = true
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ULJS00033 = true
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UCKS45022 = true
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ULJS19009 = true
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NPJH50141 = true
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[DisableReadbacks]
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# MotoGP copies the framebuffer to RAM every frame. We have a hack to display it directly,
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# which means we don't also need a readback.
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ULJS00078 = true
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ULUS10153 = true
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UCES00373 = true
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[DrawSyncEatCycles]
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# This replaced Crash Tag Team Racing hack to also fix Gundam games
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# It makes sceGeDrawSync eat a lot of cycles which can affect timing in lots of games,
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# might be negative for others, but happens to fix games below.
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# Crash Tag Team Racing needs it to pass checking memory stick screen.
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ULES00168 = true
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ULES00169 = true
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ULES00170 = true
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ULES00171 = true
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ULES00172 = true
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ULJM05036 = true
|
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ULUS10044 = true
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# Gundam Battle Royale might need it to avoid crashes when certain Ace enemies shows up
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ULJS00083 = true
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ULKS46104 = true
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ULJS19015 = true
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# Gundam Battle Chronicle needs it to avoid crashes after most battles
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ULJS00122 = true
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ULKS46158 = true
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ULJS19021 = true
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# Gundam Battle Universe same problem as above
|
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ULJS00145 = true
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ULKS46183 = true
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ULJS00260 = true
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ULJS19041 = true
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NPJH50843 = true
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# Helps with Jeanne d'Arc weird 40/40 fps problem #5154
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UCAS40129 = true
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UCJS10048 = true
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UCKS45033 = true
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UCJS18014 = true
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UCUS98700 = true
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NPJG00032 = true
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UCJX90019 = true
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# Fixes some double framerate issues in Patapon 2, contributed by pamford45
|
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UCJS10089 = true
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NPJG00010 = true
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PSPJ30000 = true
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UCAS40232 = true
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UCAS40239 = true
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UCES01177 = true
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UCUS98732 = true
|
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UCJS18036 = true
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UCAS40292 = true
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UCJS18053 = true
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|
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[FakeMipmapChange]
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# This hacks separates each mipmap to independent textures to display wrong-size mipmaps.
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# For example this requires games like Tactics Ogre(Japanese) to display multi bytes fonts stored in mipmaps.
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# See issue #5350.
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# Tactics Ogre(Japanese)
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ULJM05753 = true
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NPJH50348 = true
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ULJM06009 = true
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[RequireBufferedRendering]
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# Warn the user that the game will not work and have issue, if buffered rendering is not enabled.
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# Midnight Club: LA Remix
|
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ULUS10383 = true
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ULES01144 = true
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ULJS00180 = true
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||||
ULJS00267 = true
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ULJM05904 = true
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NPJH50440 = true
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# Midnight Club 3 : DUB edition
|
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ULUS10021 = true
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ULES00108 = true
|
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# GTA : VCS
|
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ULUS10160 = true
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ULES00502 = true
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ULES00503 = true
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ULJM05297 = true
|
||||
ULJM05395 = true
|
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ULJM05884 = true
|
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NPJH50827 = true
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# GTA : LCS
|
||||
ULUS10041 = true
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ULES00151 = true
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||||
ULES00182 = true
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||||
ULJM05255 = true
|
||||
ULJM05359 = true
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||||
ULJM05885 = true
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||||
NPJH50825 = true
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||||
ULKS46157 = true
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# GOW : JP/Korean
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UCJS10114 = true
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UCKS45084 = true
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# GOW : Ghost of Sparta
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UCUS98737 = true
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UCAS40323 = true
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NPHG00092 = true
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||||
NPEG00044 = true
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NPEG00045 = true
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NPJG00120 = true
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NPUG80508 = true
|
||||
UCJS10114 = true
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UCES01401 = true
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UCES01473 = true
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# GOW : Ghost of Sparta Demo
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NPJG90095 = true
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NPEG90035 = true
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NPUG70125 = true
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# GOW : Chains Of Olympus
|
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UCAS40198 = true
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UCUS98653 = true
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UCES00842 = true
|
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ULJM05438 = true
|
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ULJM05348 = true
|
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UCKS45084 = true
|
||||
NPUG80325 = true
|
||||
NPEG00023 = true
|
||||
NPHG00027 = true
|
||||
NPHG00028 = true
|
||||
NPJH50170 = true
|
||||
UCET00844 = true
|
||||
# GOW: Chains of Olympus Demo
|
||||
UCUS98705 = true
|
||||
UCED00971 = true
|
||||
UCUS98713 = true
|
||||
# Daxter
|
||||
UCUS98618 = true
|
||||
UCES00044 = true
|
||||
NPUG80329 = true
|
||||
NPEG00025 = true
|
||||
# Ys Seven
|
||||
ULUS10551 = true
|
||||
ULJM05475 = true
|
||||
NPEH00065 = true
|
||||
NPJH50350 = true
|
||||
ULJM08041 = true
|
||||
NPEH00065 = true
|
||||
# The Legend of Heroes: Trails in the Sky
|
||||
ULUS10540 = true
|
||||
ULUS10578 = true
|
||||
ULES01556 = true
|
||||
ULJM05170 = true
|
||||
ULJM08033 = true
|
||||
NPJH50373 = true
|
||||
# Grand Knights History
|
||||
ULJS00394 = true
|
||||
ULJS19068 = true
|
||||
NPJH50518 = true
|
||||
# Tactics Ogre
|
||||
ULUS10565 = true
|
||||
ULES01500 = true
|
||||
ULJM05753 = true
|
||||
NPJH50348 = true
|
||||
ULJM06009 = true
|
||||
UCKS45164 = true
|
||||
# Metal Gear Solid : Peace Walker
|
||||
ULUS10509 = true
|
||||
ULES01372 = true
|
||||
ULJM08038 = true
|
||||
NPJH50045 = true
|
||||
ULJM05630 = true
|
||||
# Star Ocean : Second Evolution
|
||||
ULUS10375 = true
|
||||
ULES01187 = true
|
||||
ULJM05591 = true
|
||||
ULJM05325 = true
|
||||
UCAS40203 = true
|
||||
# Driver 76
|
||||
ULUS10235 = true
|
||||
ULES00740 = true
|
||||
# Chili Con Carnage
|
||||
ULUS10216 = true
|
||||
ULES00629 = true
|
||||
# TODO: There are many more.
|
||||
|
||||
[RequireBlockTransfer]
|
||||
# Warn the user that the game will have issue graphic, if simulate block transfer is not enabled.
|
||||
# Ys Seven need it to fix minimap. See issues #2928
|
||||
ULUS10551 = true
|
||||
ULJM05475 = true
|
||||
NPEH00065 = true
|
||||
NPJH50350 = true
|
||||
ULJM08041 = true
|
||||
NPEH00065 = true
|
||||
# The Legend of Heroes: Trails in the Sky need it to fix graphical glitch in menu screen. See issues #8053
|
||||
ULUS10540 = true
|
||||
ULUS10578 = true
|
||||
ULES01556 = true
|
||||
ULJM05170 = true
|
||||
ULJM08033 = true
|
||||
NPJH50373 = true
|
||||
NPUH10191 = true
|
||||
NPUH10197 = true
|
||||
# Grand Knights History need it to fix blackboxes on characters and flickering texture . See issues #2135 , #6099
|
||||
ULJS00394 = true
|
||||
ULJS19068 = true
|
||||
NPJH50518 = true
|
||||
# TODO: Will add some games in the future
|
||||
NPJH50686 = true # Digimon Adventures (JP, and English patches...)
|
||||
ULJS00078 = true # MotoGP
|
||||
ULUS10153 = true # MotoGP
|
||||
UCES00373 = true # MotoGP
|
||||
ULUS10551 = true # Ys Seven
|
||||
ULJM05475 = true # Ys Seven JP
|
||||
ULUS10549 = true # Ys Seven
|
||||
NPEH00065 = true # Ys Seven
|
||||
NPJH50350 = true # Ys Seven
|
||||
ULJM08041 = true # Ys Seven
|
||||
|
||||
[DisableAccurateDepth]
|
||||
# Midnight Club: LA Remix
|
||||
ULUS10383 = true
|
||||
ULES01144 = true
|
||||
ULJS00180 = true
|
||||
ULJS00267 = true
|
||||
ULJM05904 = true
|
||||
NPJH50440 = true
|
||||
# Midnight Club 3 : DUB edition
|
||||
ULUS10021 = true
|
||||
ULES00108 = true
|
||||
|
||||
# Shadow of Destiny (#9545)
|
||||
ULUS10459 = true
|
||||
NPJH50036 = true
|
||||
|
||||
# Burnout games have problems with this on Mali, and have no use for it
|
||||
# Legends
|
||||
#ULES00125 = true
|
||||
#ULUS10025 = true
|
||||
#ULJM05228 = true
|
||||
#NPJH50305 = true
|
||||
#ULJM05049 = true
|
||||
#ULKS46027 = true
|
||||
#ULAS42019 = true
|
||||
|
||||
# Dominator
|
||||
ULUS10236 = true
|
||||
ULES00750 = true
|
||||
ULJM05242 = true
|
||||
ULJM05371 = true
|
||||
NPJH50304 = true
|
||||
ULES00703 = true
|
||||
ULAS42095 = true
|
||||
|
||||
[RequireDefaultCPUClock]
|
||||
# GOW : Ghost of Sparta
|
||||
UCUS98737 = true
|
||||
UCAS40323 = true
|
||||
NPHG00092 = true
|
||||
NPEG00044 = true
|
||||
NPEG00045 = true
|
||||
NPJG00120 = true
|
||||
NPUG80508 = true
|
||||
UCJS10114 = true
|
||||
UCES01401 = true
|
||||
UCES01473 = true
|
||||
# GOW : Ghost of Sparta Demo
|
||||
NPJG90095 = true
|
||||
NPEG90035 = true
|
||||
NPUG70125 = true
|
||||
# Tekken 6
|
||||
ULES01376 = true
|
||||
ULUS10466 = true
|
||||
|
||||
[MGS2AcidHack]
|
||||
ULUS10006 = true # Metal Gear Acid
|
||||
ULES00008 = true
|
||||
ULJM05001 = true
|
||||
ULAS42007 = true
|
||||
ULJM08001 = true
|
||||
ULUS10077 = true # Metal Gear Acid 2
|
||||
ULAS42035 = true
|
||||
ULES00284 = true
|
||||
ULJM05047 = true
|
||||
ULKS46065 = true
|
||||
ULJM08011 = true
|
||||
|
||||
[SonicRivalsHack]
|
||||
ULES00622 = true # SR1
|
||||
ULUS10195 = true # SR1
|
||||
ULUS10323 = true # SR2
|
||||
ULES00940 = true # SR2
|
||||
ULET00958 = true
|
||||
|
||||
[BlockTransferAllowCreateFB]
|
||||
NPJH50686 = true # Digimon Adventures (JP, and English patches...)
|
||||
ULJS00078 = true # MotoGP
|
||||
ULUS10153 = true # MotoGP
|
||||
UCES00373 = true # MotoGP
|
||||
ULUS10551 = true # Ys Seven
|
||||
ULJM05475 = true # Ys Seven JP
|
||||
ULUS10549 = true # Ys Seven
|
||||
NPEH00065 = true # Ys Seven
|
||||
NPJH50350 = true # Ys Seven
|
||||
ULJM08041 = true # Ys Seven
|
||||
|
||||
[YugiohSaveFix]
|
||||
# The cause of Yu-gi-oh series 's bad save (cannot save) are load "save status" and use cwcheat,
|
||||
# but the real cause still unknown. #7914
|
||||
|
||||
# Yu-Gi-Oh! Duel Monsters GX: Tag Force
|
||||
ULJM05151 = true
|
||||
ULES00600 = true
|
||||
ULUS10136 = true
|
||||
|
||||
# Yu-Gi-Oh! Duel Monsters GX: Tag Force 2
|
||||
ULUS10302 = true
|
||||
ULJM05260 = true
|
||||
ULES00925 = true
|
||||
ULES00926 = true
|
||||
|
||||
# Yu-Gi-Oh! Duel Monsters GX: Tag Force 3
|
||||
ULES01183 = true
|
||||
ULJM05373 = true
|
||||
|
||||
# Yu-Gi-Oh! 5D's Tag Force 4
|
||||
ULUS10481 = true
|
||||
ULJM05479 = true
|
||||
ULES01362 = true
|
||||
|
||||
# Yu-Gi-Oh! 5D's Tag Force 5
|
||||
ULUS10555 = true
|
||||
ULJM05734 = true
|
||||
ULES01474 = true
|
||||
|
||||
# Yu-Gi-Oh! 5D's Tag Force 6
|
||||
ULJM05940 = true
|
||||
NPJH50794 = true
|
||||
|
||||
# Yu-Gi-Oh! 5D's Tag Force
|
||||
ULJM05940 = true
|
||||
|
||||
# Yu-Gi-Oh! ARC-V Tag Force Special
|
||||
NPJH00142 = true
|
||||
|
||||
[ForceUMDDelay]
|
||||
# F1 2006 won't boot at all with our standard unrealistically fast timing.
|
||||
UCES00238 = true
|
||||
UCJS10045 = true
|
||||
# F1 2005, japan only?
|
||||
UCJS10019 = true
|
||||
|
||||
# Arctic Adventures - Polar's Puzzles
|
||||
NPEZ00219 = true
|
||||
NPUZ00114 = true
|
||||
|
||||
# Innocent Life (see issue #2830)
|
||||
UCAS40079 = true
|
||||
ULUS10219 = true
|
||||
ULES00658 = true
|
||||
UCAS40187 = true
|
||||
ULJS00119 = true
|
||||
ULKS46167 = true
|
||||
NPJH50017 = true
|
||||
|
||||
[ForceMax60FPS]
|
||||
# The GOW games are very heavy and render as fast as they can. They benefit greatly from
|
||||
# capping the framerate at 60fps.
|
||||
|
||||
UCJS10114 = true
|
||||
UCKS45084 = true
|
||||
# GOW : Ghost of Sparta
|
||||
UCUS98737 = true
|
||||
UCAS40323 = true
|
||||
NPHG00092 = true
|
||||
NPEG00044 = true
|
||||
NPEG00045 = true
|
||||
NPJG00120 = true
|
||||
NPUG80508 = true
|
||||
UCJS10114 = true
|
||||
UCES01401 = true
|
||||
UCES01473 = true
|
||||
# GOW : Ghost of Sparta Demo
|
||||
NPEG90035 = true
|
||||
NPUG70125 = true
|
||||
NPJG90095 = true
|
||||
# GOW : Chains Of Olympus
|
||||
UCAS40198 = true
|
||||
UCUS98653 = true
|
||||
UCES00842 = true
|
||||
ULJM05438 = true
|
||||
ULJM05348 = true
|
||||
UCKS45084 = true
|
||||
NPUG80325 = true
|
||||
NPEG00023 = true
|
||||
NPHG00027 = true
|
||||
NPHG00028 = true
|
||||
NPJH50170 = true
|
||||
UCET00844 = true
|
||||
# GOW: Chains of Olympus Demo
|
||||
UCUS98705 = true
|
||||
UCED00971 = true
|
||||
UCUS98713 = true
|
||||
|
||||
# F1 2006 has extremely long loading times if we don't limit the framerate.
|
||||
UCES00238 = true
|
||||
UCJS10045 = true
|
||||
# F1 2005, japan only?
|
||||
UCJS10019 = true
|
||||
|
||||
# The Transformers games are also afflicted with long loading times and render too fast like GoW.
|
||||
|
||||
# Transformers - The Game
|
||||
ULES00823 = true
|
||||
ULES00824 = true
|
||||
ULES00825 = true
|
||||
ULUS10274 = true
|
||||
|
||||
# Transformers - Revenge of the Fallen
|
||||
ULES01286 = true
|
||||
ULES01287 = true
|
||||
ULUS10433 = true
|
||||
|
||||
# Tekken 6
|
||||
ULES01376 = true
|
||||
ULUS10466 = true
|
||||
|
||||
# Hot Wheels - Ultimate Racing (issue #12604, this is a workaround)
|
||||
ULUS10239 = true
|
||||
ULES00828 = true
|
||||
|
||||
# Fat Princess: Fistful of Cake loading speeds benefit greatly.
|
||||
UCAS40285 = true
|
||||
UCES01312 = true
|
||||
NPJG00045 = true
|
||||
NPHG00025 = true
|
||||
UCKS45137 = true
|
||||
UCUS98740 = true
|
||||
|
||||
# Mumbo Jumbo games (see issue #12857)
|
||||
ULUS10287 = true # Super Collapse 3
|
||||
ULES01027 = true # Super Collapse 3
|
||||
ULUS10203 = true # Platypus
|
||||
ULES01029 = true # Platypus
|
||||
ULUS10201 = true # Luxor: The Wrath of Set
|
||||
ULUS10227 = true # 7 Wonders of the Ancient World
|
||||
ULES01037 = true # 7 Wonders of the Ancient World
|
||||
|
||||
# Super Monkey Ball Adventures also benefits from this (#7674).
|
||||
ULES00364 = true
|
||||
ULUS10132 = true
|
||||
|
||||
[JitInvalidationHack]
|
||||
# This is an absolutely awful hack that somehow prevents issues when clearing the JIT,
|
||||
# if the game has copied code with EmuHack opcodes or something. Hopefully will be able
|
||||
# to remove this in the future.
|
||||
# See #3854.
|
||||
# Tony Hawk's Underground
|
||||
ULUS10014 = true
|
||||
ULES00033 = true
|
||||
ULES00034 = true
|
||||
ULES00035 = true
|
||||
# MTX MotoTrax
|
||||
ULUS10138 = true
|
||||
|
||||
[HideISOFiles]
|
||||
# DJ Max Portable has some crude copy-protection functionality where it looks for ISO/CSO files
|
||||
# in a few directories. Prevent this by hiding the files from the game.
|
||||
# To be sure, catch all versions and remixes of the game that's been seen in reports.
|
||||
# It checks the following directories:
|
||||
# /
|
||||
# /PSP/
|
||||
# /PSP/COMMON
|
||||
# /PSP/GAME
|
||||
|
||||
ULKS46116 = true
|
||||
ULKS46189 = true
|
||||
ULKS46190 = true
|
||||
ULKS46236 = true
|
||||
ULKS46240 = true
|
||||
ULKS46059 = true
|
||||
ULUS10403 = true
|
||||
ULUS10538 = true
|
||||
ULKS46050 = true
|
||||
ULJM05836 = true
|
||||
ULJM46236 = true
|
||||
ULJM06034 = true
|
||||
NPHH00260 = true
|
||||
CF0020046 = true
|
||||
CF0020074 = true
|
||||
NPJH50471 = true
|
||||
ULJM06033 = true
|
||||
NPJH50559 = true
|
||||
NPEH00030 = true
|
||||
|
||||
[MoreAccurateVMMUL]
|
||||
# Fixes leg shaking in Tekken 6. The potential for slowdown in other games is large enough
|
||||
# that we will not generally apply this accurate mode where not needed.
|
||||
ULUS10466 = true
|
||||
ULES01376 = true
|
||||
ULJS00224 = true
|
||||
NPUH10047 = true
|
||||
ULAS42214 = true
|
||||
ULJS19054 = true
|
||||
NPJH50184 = true
|
||||
|
||||
[ForceSoftwareRenderer]
|
||||
# Darkstalkers
|
||||
ULES00016 = true
|
||||
ULUS10005 = true
|
||||
ULJM05005 = true
|
||||
|
||||
[DarkStalkersPresentHack]
|
||||
# Darkstalkers
|
||||
ULES00016 = true
|
||||
ULUS10005 = true
|
||||
ULJM05005 = true
|
||||
Reference in New Issue
Block a user