PPSSPP : v1.12.2

This commit is contained in:
Abdessamad DERRAZ
2021-10-17 20:37:54 +02:00
parent 86a6843a3b
commit d677acd6a1
81 changed files with 54250 additions and 48862 deletions

View File

@@ -1,16 +1,16 @@
// Simple vignette shader - darker towards the corners like in the unprocessed output of a real camera.
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
void main() {
float vignette = 1.1 - 0.6 * (dot(v_texcoord0 - 0.5, v_texcoord0 - 0.5) * 2.0);
vec3 rgb = texture2D(sampler0, v_texcoord0.xy).xyz;
gl_FragColor.rgb = vignette * rgb;
gl_FragColor.a = 1.0;
}
// Simple vignette shader - darker towards the corners like in the unprocessed output of a real camera.
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
void main() {
float vignette = 1.1 - 0.6 * (dot(v_texcoord0 - 0.5, v_texcoord0 - 0.5) * 2.0);
vec3 rgb = texture2D(sampler0, v_texcoord0.xy).xyz;
gl_FragColor.rgb = vignette * rgb;
gl_FragColor.a = 1.0;
}