Update : PSP
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15
system/PPSSPP/shaders/naturalA.vsh
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15
system/PPSSPP/shaders/naturalA.vsh
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#ifdef GL_ES
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precision mediump float;
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precision mediump int;
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#endif
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attribute vec4 a_position;
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attribute vec2 a_texcoord0;
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varying vec2 v_texcoord0;
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void main()
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{
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gl_Position=a_position;
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v_texcoord0=a_texcoord0;
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}
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