Update : PSP
This commit is contained in:
@@ -1,95 +1,162 @@
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# You can have multiple ini files if you want, it doesn't matter.
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[FXAA]
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Name=FXAA Antialiasing
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Author=nVidia
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Fragment=fxaa.fsh
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Vertex=fxaa.vsh
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[CRT]
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Name=CRT Scanlines
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Author=KillaMaaki
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Fragment=crt.fsh
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Vertex=fxaa.vsh
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60fps=True
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[Natural]
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Name=Natural Colors
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Fragment=natural.fsh
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Vertex=natural.vsh
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[NaturalA]
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Name=Natural Colors (No Blur)
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Fragment=naturalA.fsh
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Vertex=natural.vsh
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[Vignette]
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Name=Vignette
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Author=Henrik
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Fragment=vignette.fsh
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Vertex=fxaa.vsh
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[Grayscale]
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Name=Grayscale
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Author=Henrik
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Fragment=grayscale.fsh
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Vertex=fxaa.vsh
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[Bloom]
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Name=Bloom
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Fragment=bloom.fsh
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Vertex=fxaa.vsh
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[Sharpen]
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Name=Sharpen
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Fragment=sharpen.fsh
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Vertex=fxaa.vsh
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[InverseColors]
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Name=Inverse Colors
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Author=Henrik
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Fragment=inversecolors.fsh
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Vertex=fxaa.vsh
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[Scanlines]
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Name=Scanlines (CRT)
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Fragment=scanlines.fsh
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Vertex=fxaa.vsh
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OutputResolution=True
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[Cartoon]
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Name=Cartoon
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Fragment=cartoon.fsh
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Vertex=cartoon.vsh
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[4xHqGLSL]
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Name=4xHqGLSL Upscaler
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Fragment=4xhqglsl.fsh
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Vertex=4xhqglsl.vsh
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OutputResolution=True
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Upscaling=True
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[AAColor]
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Name=AA-Color
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Fragment=aacolor.fsh
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Vertex=aacolor.vsh
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[UpscaleSpline36]
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Name=Spline36 Upscaler
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Fragment=upscale_spline36.fsh
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Vertex=upscale_spline36.vsh
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OutputResolution=True
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RequiresIntSupport=True
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Upscaling=True
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[5xBR]
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Name=5xBR Upscaler
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Author=Hyllian
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Fragment=5xBR.fsh
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Vertex=5xBR.vsh
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OutputResolution=True
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Upscaling=True
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[5xBR-lv2]
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Name=5xBR lv2 Upscaler
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Author=Hyllian (tweak by guest.r)
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Fragment=5xBR-lv2.fsh
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Vertex=5xBR.vsh
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OutputResolution=True
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Upscaling=True
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[VideoSmoothingAA]
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Name=Video aware guest.r AA 4.o
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Author=guest.r(tweak by LunaMoo)
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Fragment=videoAA.fsh
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Vertex=fxaa.vsh
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OutputResolution=True
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[SSAA(Gauss)]
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Name=Super Sampling AA(Gauss)
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Fragment=GaussianDownscale.fsh
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Vertex=fxaa.vsh
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OutputResolution=True
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SSAA=2
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# You can have multiple ini files if you want, it doesn't matter.
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[FXAA]
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Name=FXAA Antialiasing
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Author=nVidia
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Fragment=fxaa.fsh
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Vertex=fxaa.vsh
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[CRT]
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Name=CRT Scanlines
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Author=KillaMaaki
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Fragment=crt.fsh
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Vertex=fxaa.vsh
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60fps=True
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[Natural]
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Name=Natural Colors
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Fragment=natural.fsh
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Vertex=natural.vsh
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[NaturalA]
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Name=Natural Colors (No Blur)
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Fragment=naturalA.fsh
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Vertex=naturalA.vsh
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[Vignette]
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Name=Vignette
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Author=Henrik
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Fragment=vignette.fsh
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Vertex=fxaa.vsh
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[Grayscale]
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Name=Grayscale
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Author=Henrik
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Fragment=grayscale.fsh
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Vertex=fxaa.vsh
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[Bloom]
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Name=Bloom
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Fragment=bloom.fsh
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Vertex=fxaa.vsh
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SettingName1=Amount
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SettingDefaultValue1=0.6
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SettingMaxValue1=1.0
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SettingMinValue1=0.0
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SettingName2=Power
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SettingDefaultValue2=0.5
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SettingMaxValue2=1.0
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SettingMinValue2=0.0
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[Sharpen]
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Name=Sharpen
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Fragment=sharpen.fsh
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Vertex=fxaa.vsh
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SettingName1=Amount
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SettingDefaultValue1=1.5
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SettingMaxValue1=3.0
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SettingMinValue1=1.0
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SettingStep1=0.1
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[InverseColors]
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Name=Inverse Colors
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Author=Henrik
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Fragment=inversecolors.fsh
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Vertex=fxaa.vsh
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[Scanlines]
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Name=Scanlines (CRT)
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Fragment=scanlines.fsh
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Vertex=fxaa.vsh
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OutputResolution=True
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SettingName1=Amount
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SettingDefaultValue1=1.0
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SettingMaxValue1=1.0
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SettingMinValue1=0.0
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SettingStep1=0.1
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SettingName2=Intensity
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SettingDefaultValue2=0.5
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SettingMaxValue2=1.0
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SettingMinValue2=0.0
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SettingStep2=0.05
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[Cartoon]
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Name=Cartoon
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Fragment=cartoon.fsh
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Vertex=cartoon.vsh
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SettingName1=Black border
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SettingDefaultValue1=0.5
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SettingMaxValue1=1.0
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SettingMinValue1=0.0
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[4xHqGLSL]
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Name=4xHqGLSL Upscaler
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Fragment=4xhqglsl.fsh
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Vertex=4xhqglsl.vsh
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OutputResolution=True
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Upscaling=True
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[AAColor]
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Name=AA-Color
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Fragment=aacolor.fsh
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Vertex=aacolor.vsh
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[UpscaleSpline36]
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Name=Spline36 Upscaler
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Fragment=upscale_spline36.fsh
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Vertex=upscale_spline36.vsh
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OutputResolution=True
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RequiresIntSupport=True
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Upscaling=True
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[5xBR]
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Name=5xBR Upscaler
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Author=Hyllian
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Fragment=5xBR.fsh
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Vertex=5xBR.vsh
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OutputResolution=True
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Upscaling=True
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[5xBR-lv2]
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Name=5xBR lv2 Upscaler
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Author=Hyllian (tweak by guest.r)
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Fragment=5xBR-lv2.fsh
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Vertex=5xBR.vsh
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OutputResolution=True
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Upscaling=True
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[VideoSmoothingAA]
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Name=Video aware guest.r AA 4.o
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Author=guest.r(tweak by LunaMoo)
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Fragment=videoAA.fsh
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Vertex=fxaa.vsh
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OutputResolution=True
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[SSAA(Gauss)]
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Name=Super Sampling AA(Gauss)
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Fragment=GaussianDownscale.fsh
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Vertex=fxaa.vsh
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OutputResolution=True
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SSAA=2
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[ColorCorrection]
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Name=Color correction
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Fragment=colorcorrection.fsh
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Vertex=fxaa.vsh
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SettingName1=Brightness
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SettingDefaultValue1=1.0
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SettingMaxValue1=2.0
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SettingMinValue1=0.1
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SettingStep1=0.05
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SettingName2=Saturation
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SettingDefaultValue2=1.0
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SettingMaxValue2=2.0
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SettingMinValue2=0.0
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SettingStep2=0.1
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SettingName3=Contrast
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SettingDefaultValue3=1.0
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SettingMaxValue3=3.0
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SettingMinValue3=0.1
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SettingStep3=0.1
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SettingName4=Gamma
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SettingDefaultValue4=1.0
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SettingMaxValue4=2.0
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SettingMinValue4=0.1
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SettingStep4=0.05
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[PSPColor]
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Name=PSP Color
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Author=hunterk, Pokefan531 (ported by jdgleaver)
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Fragment=psp_color.fsh
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Vertex=fxaa.vsh
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[Tex4xBRZ]
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Type=Texture
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Name=4xBRZ
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Author=Hyllian
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Compute=tex_4xbrz.csh
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[TexMMPX]
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Type=Texture
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Name=MMPX
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Author=Morgan McGuire and Mara Gagiu
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Compute=tex_mmpx.csh
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MaxScale=2
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